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Blue/Green Flashy Flash

Standard* GU (Simic) Tempo

beetfarmer


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Blue green flash, lots of synergy

Duskwatch recruiter is the ideal turn 2 play, you can always flip it as you are casting everything but it basically on the other players turn. Makes your flash dudes cheapo.

Bounding Krasis turn 3 can tap a blocker down and tempo in for damage.

Turn 4 you can drop a Guardian of the pack, with a possible wolf

You have sligmuar Sorcerer and Void shatter as counter spells, along with rattlechains who protects the Guardian and other copies of himself.

Dimensional Infiltrator is a flyer who can also sometimes protect itself with it's ability.

Vile redeemer allows for turn 4+ recovery from any kind of wrath effects, or a 1/1 replacement or exploit fodder for single target removal.

Slip through space cantrips and allows your Krasis, Vile redeemer, and Guardian to tempo in.

piphany at the Drownyard usally is the last card in hand and you can use it to refill. Not sure how I feel about this card as I'm usally netting about 3 to hand off it's casts but it's the worst 3.

Deck works pretty well, and it's hella fun to play. I'm trying to find ways to improve it and any input would be greatly appreciated!

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Date added 8 years
Last updated 8 years
Legality

This deck is not Standard legal.

Rarity (main - side)

22 - 6 Rares

19 - 9 Uncommons

3 - 0 Commons

Cards 60
Avg. CMC 2.42
Tokens Eldrazi Scion 1/1 C, Human 2/2 G, Thopter 1/1 C, Wolf 2/2 G
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