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Maybeboard

Artifact (4)

Sorcery (4)

Planeswalker (2)


The typical win-con is having a 1/1 zombie token from Callous Dismissal cast from an earlier turn, then casting Invade the City pumping the token. Make it unblockable with Suspicious Bookcase , or trample with Crash Through or just give them the Thud .

You can always Mission Briefing To get any thump/trample spells if they are in your graveyard, and use it to double Invade the City to get that token up to that lovely +20/+20 power (if your Expansion / Explosion was already used on something else.)


Use Expansion / Explosion to copy based on your situation:

If you need more removal Lava Coil , Callous Dismissal

If you want lots of cards Chart a Course get more copying Tormenting Voice because you don't need to discard for the copy.

Only have 3 mana Opt

Need to do 20 damage this turn Invade the City


Crackling Drake also has a tendency to get out of hand very quickly, which is any time.

Remember you can use Saheeli, Sublime Artificer to make a servo into a Crackling Drake right after you cast him for a nasty surprise..


In play testing I found God-Eternal Kefnet a lot more useful than Murmuring Mystic , especially since he can be put 3rd from the top of your library when he dies.

If the card quantities look odd like only have 2 of any decent strong cards, it is because you only realistically need 2 of those, any more you are very likely to get flooded with them. I never had any issue not finding a 4 drop after a couple nice digs.

Not that I made this deck to be budget, but it would cost less than $80 without the dual lands.. and run fairly smooth without them.

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Casual

96% Competitive

Date added 5 years
Last updated 5 years
Legality

This deck is not Standard legal.

Rarity (main - side)

2 - 0 Mythic Rares

15 - 2 Rares

20 - 7 Uncommons

11 - 6 Commons

Cards 60
Avg. CMC 2.52
Tokens Bird Illusion 1/1 U, Servo 1/1 C, Zombie Army 0/0 B
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