A white splash version of Boomerang: best card ever printed? which was based off of The reason I have no friends($10Blue Controllolol) by Programmer_112.
All the white is in the sideboard, not the mainboard, so although the circle thingy saying the deck colors is all blue, there is in fact a splash of white.
I splashed white for life gain. I think it will work better this way. To make this deck the best possible, replace the tap lifelands for blue / white shocks and fetches, and maybe some pain lands or fast lands too. Although it goes against the lifegain idea, it actually saves life because you can play Silence on turn 1, locking down your opponent on their turn, and in a perfect world giving them only 1 turn to play a single cmc=1 spell. In my experience, that's never enough to win in modern if we get a little luck with the cards.
The goal is to bounce lands to keep them from playing spells. In a perfect world, you play Boomerang on turn 2, Trinisphere on turn 3, and bounces until you have 6 lands and can play Jace's Archivist (without missing a bounce turn), then drawing insane amounts of cards to control the game.
We hopefully then win by mill because of Jace's Archivist milling for 7-10 cards per turn. We prevent ourself from milling with Elixir of Immortality. In some matches Storm Crow is used to win by damage when lands bouncing isn't an option, but the goal is usually mill.
We also can sideboard into extra life gain to stay alive and counters to stop their guys. Aggro is actually an ok match up because of Trinisphere but green devotion is an absolute pain. Land-reliant matches such as UrzaTron are pretty easy because they need more than 2 lands to do anything, which we never let happen.
To decrease cost, but decrease effectiveness as well, replace Howling Mine with Dictate of Kruphix, replace Glacial Fortress with
Sejiri Refuge
, and replace Trinisphere with 2 AEtherling and 2
Plumeveil
.
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