Sideboard


Maybeboard

Sorcery (1)


Think about it. Turn 5 thragtusk ? Not today buddy!

Turn 1: -Either Boros Elite or Champion of the Parish

Turn 2: - Slam down a Wojek Halberdier or Daring Skyjek - Swing in for 1 with boros elite or 2 with Champion of the Parish

Turn 3: -Slam down Skyknight legionnaire and swing for 3 (either 1 drop) + 3 (either two drop) + 2 (skyknight) = 8 + the 1 or 2 from turn 2 or -Slam silverblade paladin, pair it with the two drop and swing for 6 (two drop) + 1 (boros elite) or 3 (Champion)=7 or 9 + 1 or 2

Turn 4: At worst, assuming your opponent hasn't done anything to prohibit your strategy, you are at 8 damage done. - Drop hellrider and swing for 3 (hellrider) + 3.. or 6 with silverblade paladin (twodrop) + 3 (1 drop) + 2 (threedrop)-no hellrider? no problem. Pump baby pump! Other options to get kill include Boros Charm for 4 damage, searing spear for 3 damage (both of these may not be enough, but often will be) or Bloodrush a scorchwalker on an unblocked attacker.

Turn 5: Say this game goes to turn 5, sometimes it will. You're not always behind if it does. Sometimes an opponent farseeks on the play into a turn 4 thragtusk, and you only have them near death at this point.... no worries . Maybe you needed to put out more creatures to repalce ones that have been destoryed instead of playing combat tricks... again, no worries .

-Aurelia's Fury can tap blockers for massive swing of all creatures (or kill, though might not want to kill a thratusk at this point as beast can then block)... note that this could be a turn 4 play as well. -pump and burn still valid options-even a turn 5 hellrider isn't bad if you miss a land drop

P.S I did this is a prerelease, dirtiest thing of my life. Turn 5, 5 lands in play. Swing with two creatures (Bomber Corps and Skyknight Legionnaire), no profitable block. "I'll take three damage." "Uhhh... no you won't. Bloodrush my Scorchwalker onto my Legionnaire, boros charm for double strike. That's 15 damage, good game sir!" This is always a viable turn 5 move too .

NOTE: I know this may not work every game. This strategy is subject to removal, blockers, ect. But the aggro of this deck does a lot of things for you. 1. It forces oponents to mulligan slow hands. 2. Punishes midrange decks with no early creatures. 3. Threatens the effect of thragtusk.4. Forces bad blocks. 5. Wrath effects dont have nearly as nice of an effect if you make your creatures indestructible with boros charm. Be wary and keep mana open for this against white, blue decks when they reach 4 mana.

Sideboard Plan:

-Creatures in your way, and don't wanna waste a turn burning them when creature presence is important? Cool Beans, bring in fiend hunter! A three drop that doesn't need to be played on turn three to be effective, not a good attacker, but can trigger battalion still. -Playing a mid-range deck with few creatures? no worries. Mark of mutiny his one creature in play and swing for kill . Or, has someone just unburial rites a fatty on turn 4? Coolio. that grisselbrand will help boost your life total... not that it matters, because that should be game when you take it and swing for like a hundred points of damage. Also good against a lonely thrag. what better way to counter a thragtusk life gain than to take it and swing back at them for 5 with it !? -Aggro vs Aggro? Nice, bring in your spark troopers for that extra life gain to keep you alive and in turn, kill your opponent instead! Works exceptionally well with Silverblade Paladin pairing.
-Planeswalkers, D-spheres, artifacts, enchantments messing with you? Won't be anymore once you side in Oblivion Ring. -Control match-up? Notta problem. You control him when he has to pay an extra mana for any of his abilities! (Thalia)

If you find any flaws in this deck, let me know! See any room for improvement? Let me know! Sideboard is a little rough, haven't gone into it that much yet. 22 lands may be a little low, but the deck does curve out at 4, and more often than not aurelia's fury is just going to tap blockers so damage can push through on turn 4 if no hellrider/two blockers are out or turn 5 to seal the game (even a thragtusk will likely not help them here).

Thanks, Comments are welcome

Suggestions

Updates Add

Made Proxies and tested this deck out against a couple decks. Against red deck wins, whoever plays first usually wins. Maybe a 55-45% advantage (excluding sideboards). Would like to include 4 pillars in sideboard to solve this issue, any suggestions? Changed maindeck up a bit, found that Silverblade Paladin was more useful than triggering turn 3 battalion with Skyknight Legionnaire, so I added 1 more paladin at the expense of one skyknight. Also found that although Aurelia's Fury can work very well in certain situations, it is often just a kill spell or dead card in hand. Thus, due to a shortage of lands some games, I added a mountain in its stead.

Comments

Top Ranked
  • Achieved #10 position overall 11 years ago
Date added 11 years
Last updated 11 years
Legality

This deck is not Standard legal.

Rarity (main - side)

1 - 0 Mythic Rares

20 - 5 Rares

8 - 8 Uncommons

16 - 2 Commons

Cards 60
Avg. CMC 2.30
Folders Standard, Good Boros, Decksss, boros, Other Decks, Great Decks, Other People's, Deck Ideas, idea, interested
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