Sideboard


Maybeboard


This deck is based on three things; Ramp, unburying for biggies, and blinking enter-the-battlefield creatures.

Birds of Paradise and Avacyn's Pilgrim starts the ramping while Satyr Wayfinder and Grisly Salvage starts digging for Unburial Rites and suitable targets while securing consistent land drops. Lotleth Troll lets us put unplayable biggies into the graveyard while posing as a nice threat by itself. Ramping up to a Thragtusk and Siege Rhino, or any of the biggies is also a viable option.

Most of the creatures have some form of enters-the-battlefield ability. Restoration Angel and Cloudshift utilizes those abilities as seen fit or protects creatures from lethal damage or removal. A blinking Thragtusk may look silly, but the resulting heals and beasts are just as silly to deal with. Siege Rhino might be the better wit its direct damage, but the thrag baby is cuter. For those who don't know; casting cards like card:Tidehollow Sculler or Fiend Hunter and bouncing them in between the wording exiles two targets, with the first one not coming back :D

I change the four huge creatures with any I want to try out in a battle but the deck obviously prefers enter-the-battlefield abilities and creatures of the right colors, although the color can be irrelevant when reanimating. Elesh Norn, Grand Cenobite and Iona, Shield of Emeria are better for competitive matches. Since they don't support the blink strategy it might be best to exchange them for the two Cloudshifts while exchanging two biggies for Abrupt Decay or Lingering Souls in the main, freeing up better options in the sideboard.

In an ideal build Avacyn's Pilgrim should be Noble Hierarch, but the price is way too high...

I started out with Skyshroud Ranger in combination with Mulch for my main ramp. It sounds good on paper, but the ramp is too slow and unpredictable to work effectively compared to regular mana dorks..

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Date added 10 years
Last updated 6 years
Exclude colors UR
Legality

This deck is Modern legal.

Rarity (main - side)

2 - 0 Mythic Rares

27 - 4 Rares

11 - 10 Uncommons

14 - 1 Commons

Cards 60
Avg. CMC 3.08
Tokens Beast 3/3 G, Centaur 3/3 G, Knight 2/2 W w/ Vigilance, Rhino 4/4 G, Spirit 1/1 W
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