'bouta Get Jurass-kicked 3.0 has arrived! This time leaning into ramp, haste, and efficient card draw!
This deck features a tribal build around green and red dinosaurs while splashing white for the catch all removal effect of
Ixalan's Binding
. There are a handful of noteworthy payoffs for a Standard dino tribal build:
Regisaur Alpha
: 7 power across 2 bodies, one of which gives all other dinos haste
Otepec Huntmaster
: Dino cost reduction, enables a hasty
Carnage Tyrant
or
Ghalta, Primal Hunger
Drover of the Mighty
: 3 power mana dork for 2 cmc
Thunderherd Migration
:
Rampant Growth
in Standard, this is a powerful effect for 2 mana and information disclosure
Commune with Dinosaurs
:
Ancient Stirrings
for dinos, this can be a land in the early game or a threat in the mid-late game
Forerunner of the Empire
: a tutor to find the right dino for different matchups - synergizes with
Regisaur Alpha
to wipe X/2's and with
Ripjaw Raptor
to draw more cards
=== MAINBOARD ===
This is a midrange stompy deck that uses mana ramp and haste to get in under control strategies and to power out big creatures faster than other midrange and aggro opponents.
Turn 1: The goal is to play
Commune with Dinosaurs
to start fixing our mana or loading our hand. Alternatively, I'll play
Shapers' Sanctuary
to ensure that I get value off dorks and later threats.
Turn 2: Ramp with
Thunderherd Migration
,
Otepec Huntmaster
, or
Drover of the Mighty
to enable 4 mana by Turn 3.
Turn 3: Profit from the ramp by casting
Ripjaw Raptor
for board presence,
Forerunner of the Empire
to tutor for Regi or Carny T, or
Ixalan's Binding
to gain tempo.
Past this point this deck is looking to slam down big, hasty threats and just race the opponent.
Banefire
is an awesome finisher against control. 4 toughness is super prevalent in this meta, so
Reckless Rage
feels really good right now. The 1 mana instant speed removal spell synergizes well enough with
Ripjaw Raptor
that I chose to include it instead of
Lava Coil
.
Huatli, Warrior Poet
is super flexible. Her +2 is relevant against aggro. Her 0 ability is relevant against control. And her -X can break a standoff against an opposing midrange deck.
=== SIDEBOARD ===
The extra copies of
Banefire
are here for the control matchup whose sweepers are oppressive against this.
Deathgorge Scavenger
mitigates the advantages of
Arclight Phoenix
,
Find / Finality
, and spells with Jump-start. Its self-pump effect can make it become a 5/4 if given haste, and its lifegain effect is relevant against aggro/burn strategies as well.
Ixalan's Binding
,
Reckless Rage
,
Savage Stomp
, and
Territorial Allosaurus
allow me to tune or expand my removal package in post-board games.
Thrashing Brontodon
gives the deck interaction with artifacts and enchantments which would otherwise only be provided by
Ixalan's Binding
. The creature is also an effective early blocker in aggro matchups.
=== MAYBEBOARD ===
Charging Monstrosaur
may very well have a place in the mainboard. I need to test the card.
Lava Coil
is not conditional removal like
Reckless Rage
, but I feel it's significant advantage is in exiling
Rekindling Phoenix
and
Arclight Phoenix
.
Sheltering Light
has the potential to protect a large or crucial creature from a boardwipe or removal spell much like
Blossoming Defense
from the last Standard. I can't decide if this effect is worth an include.
Vivien Reid
would likely be a great include if my budget allowed her.
Tocatli Honor Guard
for the Golgari Explore matchup and
Adanto Vanguard
for the control matchups. These two cards may better utilize the deck's white color splash.