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Formerly, Kemba, Kha Regent mono-white equipment deck. Now it features Brimaz, King of Oreskos. The objective here is to win with overwhelming numbers of 1/1 cat tokens with a helping of voltron offensive.

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Deck changes made as a result of my picking up the white Commander 2014 deck.

I've been thinking about cutting out enchantments (besides Spear of Heliod) for awhile now, so this seems like a good time to try that. Doing this mitigates the potential of an entire (though narrow) category of possible answers from being useful against me, while letting me focus on what I want to do more. We'll see how it works out.


- Adaptive Automaton: I like this guy but he hardly ever makes a difference.
- Banishing Stroke: I didn't actually get much chance to use this, but its replacement has been great in my other decks. - Cathars' Crusade: In practice, tends to draw a lot of aggro or a boardwipe, which the deck already does most of the time. It isn't contributing much for its cost.
- Mentor of the Meek: He hasn't gotten much use; when the conditions are right, one of my buffs like Konda's Banner is making the cats too big.
- Open the Vaults: This has been too double-edged or useless in most games I've had it, causing it to be a trump card I never use.
- Plains: Changing up for another nonbasic.
- Skyhunter Prowler: inevitably, he's a chump blocker that dies and that's it.
- Sword of Vengeance: Seems cool, but the expense is high and it really only increases offensive potential, which is a bit risky on Kemba, who needs to survive to my next upkeep.
- True Conviction: Very powerful, but the high cost and aggro potential mean it I either rarely play it or it just gets destroyed.
- Witches' Eye: It hasn't been doing very much for me.


- Emeria, the Sky Ruin: Finally acquired one, might as well use it in my only deck likely to activate ever.
- Masterwork of Ingenuity: (Not in the database yet; represented here by Witches' Eye stil); copy my own equipment or opponents' expensive Swords for 1? Hahahaha!
- Moonsilver Spear: Experimenting with this to mitigate my flying problem. If necessary tokens can carry it to attack; otherwise it spawns blockers to cover me when attacking with Kemba.
- Nahiri, the Lithomancer: Replaces Open the Vaults in function; she's pretty neat!
- Oblation: Flexible removal, has been great in my Anax and Cymede, Hero EDH deck.
- Sculpting Steel: Found a budget priced one of these things! More copying!
- Sol Ring: It's a thing, yes.
- Sword of the Paruns: Very flexible token buff, and unlike Konda's Banner, the tokens can carry it. It also allows some tap/untap hijinks.
- White Sun's Zenith: This seems like it could pretty strong in the late game to suddenly double my army size for an attack...

I have a few other things I might put in yet depending on how this goes. Also: resetting the comments with this. The comments refer to changes many months old at this point.

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Revision 14 See all

(8 years ago)

Date added 11 years
Last updated 8 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

5 - 1 Mythic Rares

33 - 0 Rares

29 - 0 Uncommons

3 - 0 Commons

Cards 100
Avg. CMC 3.27
Tokens Angel 4/4 W, Cat 2/2 W, Cat Soldier 1/1 W, Goat 0/1 W, Kor Soldier 1/1 W, Spirit 1/1 W, Stoneforged Blade
Folders Favorites, Nobu's EDH Decks
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