Sideboard


Mono green eldrazi.

Hard ramp into my titans while stabilizing ealy with my mid range. Get my titans out and win the game

Blisterpod early blocker, can turn into aggro pinger if my opponent doesn't want me to kill it.

Surrak, the Hunt Caller Big, mean, gives my big guys haste once a turn. trades nicely. eats removal like a boss.

Reality Smasher is my early win con. If i get 2 on board its not that long of a game.

Thought-Knot Seer good body, good ability, good price, seeks removal with upside for opponent. Great for blocking.

Matter Reshaper mini coco but gets you lands as well. If not you get card advantage.

Leaf Gilder : its a mystic. No i will not use Beastcaller Savant because i need mana for ncs.

Conduit of Ruin titan searcher. Pseudo ramp. Usually a turn 5 play into a turn 6 or 7 win.

Ulamog, the Ceaseless Hunger Kozilek, the Great Distortion Void Winnower my late game win cons.

LAND SEARCH: Technically I can search up to 15 basic forests if I could but I know I am not going to hit all of these cards in a match.

Explosive Vegetation a good turn 3 play if opponent isnt to aggressive, if not it is a turn 5 play at the latest when in hand.

Nissa's Pilgrimage good early ramp, better late game for getting some of the 27 lands out of my deck.

Nissa's Renewal mid game ramp, and life gain, to help keep my life beefy so i can keep a board presence when i need it.

LANDS:

Colorless Fixing:

Yavimaya Coast can make <> and fix for green if needed.

Mirrorpool hilarious if I have Reality Smasher on the field and copy it.

Rogue's Passage get my non trampling titans through my opponents blockers, has one many a game for me.

Sea Gate Wreckage Great for when I empty my hand on field. Doesn't work as often as I would like.

Tomb of the Spirit Dragon Life gain. Helps me stabilize when I take damage rather than blocking when trying to build my board.

Shrine of the Forsaken Gods a ramp land that works well with Conduit of Ruin to get my 10 drops out quick or my mid game out really cheap.

SIDE BOARD:

Life Gain:

Retreat to Kazandu: with 27 lands and land grab spells its either great or it is not, like when I get droughted.

Feed the Clan with 15 creatures to activate ferocious its an easy ten life.

REMOVAL:

Natural State for Stasis Snare, Silkwrap , oaths, sieges, Sphinx's Tutelage, and others I am forgetting at the moment.

Warping Wail JACE, ZULAPORT, KALASTRIA HEALER, HANGARBACK, BLOODSOAKED, STORMCHASER AND SWIFTSPEAR

GAME STALL:

Winds of Qal Sisma: Fog for late game stall. play it when they full swing thinking your are dead on board.

Suggestions

Updates Add

the games i faced were:

black white allies 2-0

green white tokens: 2-0

4color rally: 0-2 mana screwed/ flood

black white control: 0-2 flood

due to the flood i added 2 more conduits of ruin and a Void Winnower as well as a third Mirrorpool to copy my creatures and my land search spells to thin my deck,

Comments

Revision 10 See all

(8 years ago)

Date added 8 years
Last updated 8 years
Legality

This deck is not Standard legal.

Rarity (main - side)

7 - 1 Mythic Rares

28 - 0 Rares

7 - 12 Uncommons

6 - 2 Commons

Cards 60
Avg. CMC 4.66
Tokens Copy Clone, Eldrazi Scion 1/1 C
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