Sideboard


Maybeboard


Here's my take on a semi-competitive, budget, deck, suited for beginners.

Your creatures passively control the board while at the same time gaining you life and making your opponent's decisions tough. They also come back. Meanwhile you strip their hand and grave to ultimately win the game.

Design Philosophy

  • Control and access to as many zones as possible

  • Removal for as many card types as possible, either mainboard or sideboard

  • Raw card advantage

  • Recursion

  • Robust synergies that don't fold to hate

  • Cards do more than one thing

  • Overall low CMC and generous land count

  • Simple game plan, but depth and options with execution while at the same having a deck that can play itself

  • Affordable cards

Card Breakdown

  • The creature package contains creatures with deathtouch and/or lifelink. While deathtouch is weaker than targeted removal, it has the upside of causing a headache in combat decisions, slowing down the game (which is good for us) and maybe even forcing out removal spells (which is also good for us, as our creatures come back).

  • Card draw package is Foulmire Knight (draws you a card, threatens their creatures and who knows... he might return from the grave), Glint-Sleeve Siphoner is a budget Dark Confidant and synergizes with Aether Hub, Mishra's Bauble (just to good with lurrus to not be in here) and Castle Locthwain.

  • Recursion package is Lurrus of the Dream-Den (which can also be brought back with your other recursion spells), Unearth (will always draw a card if our GY is shut down), Malakir Rebirth   (is a land or a spell), Call of the Death-Dweller (try resurrecting Vampire Hexmage with a DT counter for extra first strike fun post board), Profane Command which does lots of things and finally Witch's Cottage which is more relevant lategame.

  • We really want Archfiend's Vessel in our GY for those juicy 5/5 fliers.

  • Raven's Crime is rather weak early, as it only gets their worst card, but later on we'll be able to pitch unneeded lands to it to make double use of them by emptying their hand.

  • The discard package is a budget compromise, but I believe hand disruption is very important with this strat and the underlying philosophy to be able to target as many zones as possible.

  • bojoka bog is one of my favourite cards that I consider underplayed. Mainboardable in mono black and can be game winning in certain matchups when timed correctly.

  • Cathedral of War is here to slightly move the needle in combat, as our creatures are rather weak on damage.

  • Knight of the Ebon Legion here to do some damage.

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Top Ranked
  • Achieved #3 position overall 3 years ago
  • Achieved #1 position in Modern 3 years ago
Date added 3 years
Last updated 3 years
Legality

This deck is not Modern legal.

Rarity (main - side)

9 - 1 Rares

28 - 5 Uncommons

14 - 9 Commons

Cards 60
Avg. CMC 1.20
Tokens Companion Zone, Demon 5/5 B, Energy Reserve, On an Adventure
Folders Starter
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