WARNING: This deck guide in its current form is outdated! It is however Standard legal, so you can use it as inspiration :)
Ravnica Allegiance
A couple new (and interesting) Merfolk in this set, but I haven't had time to test them yet! I'll make sure to update the deck when I do :)
Guilds of Ravnica
Welp, no Simic in GRN. That means the deck will pretty much not change at all, since it was already rotation-proof. The only change is 2x
Blink of an Eye
instead of 2x
Unsummon
.
The deck might have a chance now however, depending on the post-rotation meta.
Core Set 2019
Sadly, Core Set 2019 doesn't provide much in terms of tribal synergy with the deck.
Mistcaller
is interesting, but not really useful in the current
Goblin Chainwhirler
meta, considering it's a 1/1 and there are no Show and Tell style decks in Standard at the moment.
Salvager of Secrets
is way too expensive at , and we have no instants or sorceries that are worth paying 5 mana to get back from the graveyard.
There are however interesting non-tribal cards.
Mirror Image
is an idea to copy useful creatures like our
Merfolk Mistbinder
lords or
Silvergill Adept
card draw engines. It does however cost , which places it on the higher side of the deck's mana curve.
Sleep
could be an alternative to
Tempest Caller
that lasts two turns, however it is easier to counter with
Spell Pierce
or
Negate
.
Vivien Reid
is interesting, although it is a curve-topper. Her -3 is very useful since the Merfolk colors usually lack removal. The -8 wins the game if it's activated (being a permanent
Song of Freyalise
-III).
Updates
UPDATE 06/04/18 - Dominaria is here! Changed 4x
Swift Warden
for 4x
Merfolk Trickster
. Changed 2x
Essence Scatter
for 2x
Syncopate
. Changed 4x
Mist-Cloaked Herald
for 2x
Jungleborn Pioneer
and 2x
Herald of Secret Streams
. Removed 2x
Vineshaper Mystic
and 1x
Seafloor Oracle
. Added 3x
Song of Freyalise
.
UPDATE 06/04/18 - Changed 2x
Chart a Course
for 2x
Unsummon
UPDATE 09/03/18 - Changed 3x
Herald of Secret Streams
for 2x
Tempest Caller
+ 1x
Seafloor Oracle
.
IF YOU LIKE THE DECK ENOUGH TO ADD IT TO YOUR FOLDERS, PLEASE GIVE AN UPVOTE AS WELL! THANKS <3
Hello and welcome to my budget Merfolk deck, M19 Edition!
The goal of the deck is to achieve a fast, tempo-like curve that allows you to strike down the opponent with huge Merfolk on turn 4+. It's very fun to play, but just like the Modern deck, you need to learn how to pilot it!
Creatures
-
Deeproot Elite
acts as a tribal
Metallic Mimic
. It allows you to place one (or more, if you have multiple on the board) +1/+1 counter(s) on your fishy friends every time they enter the battlefield. Sweet! If against a non-aggro deck, you would want to play it on T2, so that the next Merfolk you play will come in with counters on them (or let you place some on the Elite).
-
Herald of Secret Streams
can make most of your Merfolk become unblockable, since it allows creatures with +1/+1 counters on them to become unblockable. They were brought back with DOM, since the deck now makes use of
Song of Freyalise
-
Jungleborn Pioneer
creates tons of value when it enters the board, making counters with
Deeproot Elite
or getting really big with
Merfolk Mistbinder
. Fun!
-
Kumena's Speaker
is an essential one-drop, since it almost always becomes a 2/2 on the turn it gets rid of summoning sickness. It's efficient and can become huge with
Deeproot Elite
and others. You want to have one of those in your starting hand.
-
Merfolk Branchwalker
has become a staple in the Modern Merfolk deck, and for good reason : it can be big, it can "scry" and it can get you a land (and a draw). You can play it on T2 if you're missing lands or if you don't have a
Deeproot Elite
, but it's usually better with a
Deeproot Elite
or
Merfolk Mistbinder
already on the board, so it doesn't die to
Shock
and the likes.
-
Merfolk Mistbinder
is the oh-so-awaited lord that the deck needed. It's only 2 CMC, it's not a 1/1 and it makes everything else scary. Play it when you have a few other Merfolk on the field (or T2 if playing against a control deck that has no mana left on your turn, otherwise it will always get countered).
-
Merfolk Trickster
is the newest addition to the deck. It replaces
Swift Warden
as a way to neutralize hard to deal with threats, such as
Glorybringer
or
The Scarab God
. There are two strategies you can use: either you use it as a flash blocker once attackers are declared, making them lose abilities (i.e. Scarab God's revival ability, or Flying and the elemental from
Rekindling Phoenix
and easy to block with a couple Merfolk (including this one with a 2/2 body); or you use it before combat to prevent their biggest threat from doing anything.
-
Silvergill Adept
is another Modern Merfolk staple. It's tribal card draw on legs. You want to play it whenever possible to gain card advantage. Try to reveal weaker cards such as
Mist-Cloaked Herald
when casting it (not tricks like
Swift Warden
), and don't cast it for 5 CMC unless you have nothing else to play.
-
Tempest Caller
is our finisher. When you have a full board of Merfolk on the field and there is a massive stall, just play one of those babies and you can finish the game on the spot as long as it isn't countered (but it works even if removed otherwise!).
Sorceries, instants, enchantments
-
Blink of an Eye
takes care of preserving your tempo! No more getting stopped by a huge threat on turn 5!
-
Syncopate
is a strong counterspell in the early game when the opponent taps out, and you can dump your mana into it late in the game. Unlike
Spell Pierce
or
Essence Scatter
, it is pretty much unconditional. Since it also exiles the spell it counters, it is exceptionally strong against GW tokens, GPG and Scarab God decks.
Wizard's Retort
could also be a great counterspell since we have 8 Wizards in the deck (
Silvergill Adept
and
Merfolk Trickster
), but that goes by your preference.
-
Hadana's Climb
is an easy way to putting out +1/+1 counters on our Merfolk (and is easy to flip since we have other sources), as well as giving another way of dishing out large amounts of damage with evasion (or block fliers like
Rekindling Phoenix
or
Glorybringer
).
-
Song of Freyalise
is our newest wincon. The plan is simple : get a huge board, tap for tons of mana to dump your hand, then attack with your vigilant trampling indestructible fish. If you have
Herald of Secret Streams
out, you just won the game!
Lands
Sideboard
Suggestions
Historical
Those cards were once in the deck, but I've since replaced them. You can still consider them for your deck!
-
Swift Warden
acts as a tribal
Blossoming Defense
in this deck. It has a huge body (Merfolk-relative), can save your stuff and act as a blocker when needed. You want to play
Swift Warden
on your opponent's turn as a surprise blocker most of the time, so that you have free mana to cast
Essence Scatter
if needed. It also makes the opponent more wary of removing your useful Merfolk (Elite, Mistbinder) from the field. Be warned that if you play it as a surprise blocker, the opponent can respond to its ETB ability before you can put hexproof on another creature! Also, try not to play it on your turn unless you absolutely need a body on T3.
-
Essence Scatter
is the chosen maindeck counterspell as the meta is very ETB-creature heavy right now. It could also be replaced with
Admiral's Order
, which I like very much in this deck since it's an easy way to protect your board from
Settle the Wreckage
and the likes, while being unconditional for 1/3 CMC. You can go up to 4 in the deck if you like, and replace
Chart a Course
.
-
Mist-Cloaked Herald
is the newest addition to this deck, and is played a lot in 8-one drop strategies. It's like a tribal
Slither Blade
, and can get really big with the help of our lords
Merfolk Mistbinder
and
Deeproot Elite
... as well as being unblockable at all times ! Play it on T1 unless you have a
Kumena's Speaker
in your hand as well.
-
Vineshaper Mystic
places counters on our favorite shapers to help with the whole synergy. This was a 4-of in the Ixalan version of the deck, but I decided to replace two of them with some of the new Merfolk. Play it on T3 if you don't have something like an Elite and a Speaker, but only if you have another Merfolk (preferably 2 or more) on the field.
-
Seafloor Oracle
is a one-of that lets you draw more cards if you're at an advantage. You can play it instead of
Tempest Caller
if the board is not stalled. Try to play it on T4 if you have attacking opportunities.
-
Chart a Course
lets us draw two cards after attacking, which is easy to do since the deck is tempo-oriented. This gives us card advantage and helps with playing on curve. You can consider replacing this card with two more counterspells (
Essence Scatter
,
Spell Pierce
or
Negate
) if the meta is slow or control-heavy at your play location (i.e. lots of Grixis Control, GR Monsters, etc.).
-
Enter the Unknown
is a new option for mana acceleration that I want to try in this deck. It has the benefit of allowing you to empty your hand if it's filled with lands after using
Silvergill Adept
,
Chart a Course
or other explore cards, while also providing precious +1/+1 counters in some cases. I think it's going to be fun!