pie chart

Bugged evolve take 2

Standard*

Tyrioneternal


Sideboard

Instant (3)


I cant seem to get away from the evolve mechanic. I saw a similar version of this that ran red instead of blue and used unleash. As it is the best play is something like

Turn one: is Shock overgrown tomb for Experiment One

Turn two; island pass; eot Shambleshark evolve Experiment One

Turn three: Forest Renegade Krasis Evolve both Experiment One and Shambleshark

Turn four: Forest Corpsejack Menace evolves everything for two +1's. Order the Krasis last so the Experiment and Shark get additional two +1's from his triggered ability. Pretty sure that leaves you with 7/7 Experiment 7/6 Shamble Shark 5/4 Krasis in the red zone turn 4.

Mana is very demanding here. I dont imagine that play will ever happen unimpeded. I have the fathom mages in their because they only let me down if they are answered immediately, and even then they suck up removal. They draw six with a Give/ Take , draw two with a Biomancer in play, draw two if you follow with a Corpsejack. I like it but im open to arguments against it i suppose. As well as my spell choices. I almost want to make room for acceleration or mana fixing, but the curve seems low and that may result in too many dead draws late. Feedback please.

Suggestions

Updates Add

Comments

Date added 11 years
Last updated 10 years
Legality

This deck is not Standard legal.

Rarity (main - side)

2 - 0 Mythic Rares

20 - 0 Rares

18 - 3 Uncommons

5 - 0 Commons

Cards 60
Avg. CMC 2.94
Votes
Ignored suggestions
Shared with
Views