Sideboard


Maybeboard


This decklist serves as a record, for our second annual May slow-build. This year, we're dueling the precons on May 2, 2022, and modifying 12 cards per week following.

I'm starting with a copypasta of the Riveteers precon, with The Beamtown Bullies as the commander. Not amazing out of the box, but let's see where it goes! Sideboard represents precon card cuts, Maybeboard represents ideas for upcoming changes.

IN:

Birds of Paradise

Elves of Deep Shadow

Stitcher's Supplier

Faithless Looting

Veteran Explorer

Magus of the Wheel

Wheel of Misfortune

Inverter of Truth

Dread Return

Leveler

Incarnation Technique

Dragon Mage

OUT:

Weathered Sentinels

Dodgy Jalopy

Temur Sabertooth

First Responder

Wave of Rats

Turf War

Bellowing Mauler

Etali, Primal Storm

Giant Adephage

Next of Kin

Thriving Bluff

Thriving Moor

THOUGHTS:

If there is one thing that has surprised me about this deck in playtesting, it has to be its powerful mana ramp package. I've never been in an endgame scenario where I had big creatures stuck in hand and no way to play them.

I HAVE repeatedly ended up in endgames with zero nonland cards in hand. Cards like Protection Racket and Treeshaker Chimera were always core to whether I won or lost.

Hence, wheels. Magus, Misfortune, Dragon Mage, Faithless Looting. The more card advantage the better, as far as I'm concerned.

The original deck struggled to make use of its powerful reanimator lines, so I threw in a couple of decent cards like Dread Return and Incarnation Technique.

And the lack of 1-drops (JUST Sol Ring? Really???) is a crying shame, so I added some elves etc. Veteran Explorer is cool for group-hug.

Finally, Leveler and Inverter of Truth are making an appearance week 1 to ensure the Bullies can actually kill people directly.

As far as cuts, for a change, I felt like I could focus on card function rather than just tossing out the top end of the curve. In particular, Sabertooth and Responder felt designed for Henzie and not the Bullies, so they were easy cuts.

Wave of Rats and Adephage are deece but ultimately just high-costed beaters, and Etali (as much as I love Etali) is unlikely to shine in this deck.

The rest of the cards I cut are too bland to even discuss.

IN:

Homeward Path

Beast Within

Reforge the Soul

Key to the City

Thornbite Staff

Deathrite Shaman

Eternal Witness

Boldwyr Heavyweights

Caldera Hellion

Sire Of Insanity

Hellcarver Demon

Terastodon

OUT:

Spinerock Knoll

Thriving Grove

Explore

Rain of Riches

Warstorm Surge

Henzie "Toolbox" Torre

Caldaia Guardian

Grime Gorger

Mitotic Slime

Kresh the Bloodbraided

Stalking Vengeance

Woodfall Primus

THOUGHTS:

At this point, there are two key things I understand about the Beamtown Bullies: 1) you definitely get to activate them 2 or 3 times throughout a game but not really much more, and 2) the effect is surprisingly easy to disrupt.

With that in mind, I'm looking for tools based on group-hug or ETBs whenever possible. EWit, Terasty, Caldera, and Heavyweights are all boarded in based on that principle.

It turns out that Inverter of Truth isn't really that great at ending the game, so I'm boarding in Hellcarver for another potential kill and Sire for a great disruptive board lock that hurts me the least.

Thornbite Staff is another particularly spicy include. As other decks start boarding in aristocrat-value and sacrifice engines, I get to untap Bullies and keep throwing the same creatures back at them. I'm excluding Bronze Bombshell for now because I want to stay away from combo degeneracy, but Steve-Tribe Elder might make a funny appearance.

The Key is for instant-speed discard, Deathrite and Reforge and BeastW expand the value package, and Homeward is for stealing back creatures my opponents reanimate.

As for cuts, the most notable point is that I excised the most consistent wincon out of the precon: sacrificing a gigantic Kresh to a Stalking Vengeance, then burning people down with Warstorm. The burn strat was solid but ultimately overcosted, and it gave me little value in the midgame. Other cuts are mostly just token-generating chaff. The Primus swapped for Terasty, and Henzie felt like he was ready to leave this week.

Hoping to get my hands on a Greater Good and a Burning-Rune Demon for next week's upgrades but we'll see.

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Comments

27% Casual

73% Competitive

Date added 2 years
Last updated 2 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

5 - 5 Mythic Rares

47 - 20 Rares

19 - 6 Uncommons

14 - 5 Commons

Cards 100
Avg. CMC 3.75
Tokens Beast 3/3 G, Citizen 1/1 GW, Copy Clone, Elephant 3-3 G, Ooze 1/1 G, Ooze 2/2 G for Mitotic Ooze, Plant 0/1 G, Treasure, Zombie 2/2 B
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