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Sorcery (3)


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This is meant to be a semi-aggressive deck with controls implemented to help stick it through. I'm still running trial runs, this is the first time I've posted a deck of mine on here. Hah. But this is v.3.0 of this deck, I've been play testing it like crazy, I definitely would love to see it work, its' been good to me for winning over half the time, but I'm trying to make it go all the way. So, watch this as it grows :)

Second name, bruce-meow-meow-kitty-trollz

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So a few things... 1) Sliver aggro completely sucks unless you grab the right cards, I went 1-2 2) Facing a mirror aggro deck sucks as well. I forgot to put in my Sin Collector's to help control his hand and lost to a Hero's downfall :( 0-2 3) Burn decks hurt as well if you don't grab the right cards 1-2

Overall, play testing was fairly good. I found that Revoke Existence Is a needed card and xanthrid necromancer really does not do much for me. Swapping them out until I get to play it again for more testing.

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Date added 10 years
Last updated 10 years
Legality

This deck is not Standard legal.

Rarity (main - side)

12 - 0 Mythic Rares

20 - 5 Rares

11 - 7 Uncommons

5 - 3 Commons

Cards 60
Avg. CMC 2.47
Tokens Cat Soldier 1/1 W, Emblem Elspeth, Sun's Champion, Soldier 1/1 W
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