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Hi all, thx for checking this out and dropping ur suggestions, much appreciated.

This is a BW Orzhov midrange/control slow burn deck built mostly using cards I scrounged up from #JOU packs. It relies heavily on enchantment and enchantment creatures. My major concern now is how to maintain/improve deck once RTR rotates out. The idea is to lock down or destroy opponents permanents / creatures while capitalizing on the synergy of enchantments. If you have any thoughts on how to improve this, by all means please let me know. If you like it, u know what to do (+1 hehehe).

An interesting observation I made after these few games I played - using enchantment creatures made me worry for Back to Nature or other similar enchantment killers, but surprisingly nobody bothered sideboarding such cards in any of the games. Perhaps competitive decks don't bother too much with opponents meta so much as trying to maximize their own meta?

So the cards are:

Master of the Feast AKA the Fat Bat: The major guns, T3 drop and brings the game home

Fate Unraveler : Burns opponent every card draw, complements Fat Bat.

Grim Guardian : Burns opponent every enchantment drop

Underworld Coinsmith: Gain life every enchantment drop, plus slow burn

Nyx-Fleece Ram: Life gain, T2 early blocker

Athreos, God of Passage: Critter return, indestructible damager

Odunos River Trawler: Creature return

Ethereal Armor: Damage pump per enchantment

Banishing Light, Pacifism, Doomblade, Hero's Downfall: Manage opponents permanents

Extinguish All Hope, Merciless Eviction: Board clearingOrzhov Charm: Return own creature to hand + Ethereal Armor

Current land distribution is as noted above since Ive yet to get my hands on enough copies of Cave of Koilos the Orzhov Guildgate can be dangerously slow with not scry benefit as opposed to Temple of Silence.

Also using Evolving Wilds in place of regular lands as fetching addresses mana issues AND has the added benefit of thinning out the deck, improving card draw probability. Still doesnt address issue of draw advantage though.

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Lost 1-2 vs Standard Boros Burn modeled after Igor Gorbunov's deck, with some modifications.

First and last games were decisively clear as opponent laid on the burn spells quick and early. Creatures were only Chandra's Phoenix, Eidolon of the Great Revel and Mutavault. Turn opponent had a bit of a screw in his mana and slowed a little, but enough for me to draw the game out with 2 Nyx-Fleece Rams on the battlefield to gain life and ultimately lock him down.

Considering counter aggro strategies vs existing metas i.e. VS burn spells & vs critters. Considering substituting Ethereal Armor with Divine Favor , not a lot of damage boost to critters but the life gain is useful. Also play a full set of 4 Nyx-Fleece Ram. Perhaps Brain Maggot to slow down and peek at opponents hand, as well as bait for burn spells?

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Date added 10 years
Last updated 10 years
Legality

This deck is not Standard legal.

Rarity (main - side)

3 - 1 Mythic Rares

14 - 1 Rares

16 - 9 Uncommons

18 - 4 Commons

Cards 60
Avg. CMC 2.74
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