CREATURES
TWO DROPS:
1x Aegis of the Gods : after watching the Journey Into Nyx Grand Prix, and seeing the Korean guy loosing because of Lightning Strike I decided to avoid the same end.
4x Brain Maggot : useful against threats your opponent doesn't want to show.
3x Nyx-Fleece Ram : da sheep has high toughness and helps you overcoming Herald of Torment's cost. Triggers Constellations, too.
3x Sylvan Caryatid : always useful in a 3-colored deck.
THREE DROPS:
4x Courser of Kruphix : even if it shows your opponent the cards you're going to draw, it helps you with scry (from scrylands) and constellation. It's also helpful when you have too many lands on the top of the deck, and makes you gain at least 1 life each turn.
3x Herald of Torment : to cast with bestow most of the times, helps against annoying flying creatures your opponent is counting on to defeat you.
FOUR DROP:
4x Eidolon of Blossoms : the key card; keeps making you draw cards in order to have many opportunities during the match. Your opponent will be jealous when you drive the third card in your turn.
FIVE DROP:
2x Doomwake Giant : the fat giant will take away from the battlefield all those annoying 1/1 soldier that your opponent's Elspeth created.
SPELLS:
THREE DROPS:
3x Banishing Light : exile, exile and exile. Everything you don't want to see on the battlefield (apart from Stormbreath Dragon) is saying goodbye (hopefully forever, unless your opponent has enchantments' breakers.
3x Hero's Downfall : less powerful than Banishing Light, but safer and helpful against the fat dragon.
FOUR DROP:
2x Silence the Believers : when you have something like ten free mana, your opponent has three creatures overenchanted/owerpowered, and you draw this, you're probably going to believe in Theros Gods and win the match. Otherwise, it exiles that annoying creature that is making you bleed.
FIVE DROPS:1x Ajani, Mentor of Heroes : it can save your life at any time, it's really a bomb.
2x
Rescue from the Underworld
: when you need the damn creature that has been sent to the graveyard by your damn opponent, this is the way to have it back. It triggers Constellation too.
SIX DROP:
1x Elspeth, Sun's Champion : do I have to explain this too?
SIDEBOARD:
3x Revoke Existence : I prefered it over
Deicide
because, even if it's not at instant speed, it smashes also Gods' weapons, that really annoy me.
2x
Glare of Heresy
: no more Elspeths on the battlefield bout yours. To use against white gods too.
1x Athreos, God of Passage : just to be sure your opponent has to think before destroying your creatures.
1x Banishing Light : just in case a 3x is not enough.
2x Bow of Nylea : the deathtouch gives power to your not-so-big creatures; no more flying creatures and cards in your graveyard. It ca also save your entire match by making you gain 3 lifes.
1x Pharika, God of Affliction : against reanimators is a bomb, since Scavenging Ooze is soon gonna be out of standard
4x Reaper of the Wilds : scries, deathtouches and is covered, and is a 4/5 for 4 mana only. Your opponent will laugh no more at you.
1x Godsend : what do I have to say? It's just a beast against every aggro and midrange decks.
Comments, votes and any kind of help will be appreciated. (y) :)