Deck for MTGO classic Just For Fun rooms or kitchen table magic. (SEE UPDATE BELOW)
Basic Premise: Interaction between Shrieking Drake and Genesis Chamber. Every U mana nets you a 1/1 artifact. The rest of the deck is based around assembling this interaction and making this interaction (and the resulting tokens) even better. When Genesis Chamber is on the battlefield
Death Match
turns every Shrieking Drake into a machine gun of -3/-3 effects. Mentor of the Meek makes Shrieking Drake read 2U: Put a 1/1 token into play, draw 2 cards. Suture priest nets us one life and punishes an opponent looking to abuse the symmetry of the chamber. All these tokens play right into our
Opposition
to start denying your opponent answers.
Tolarian Academy
gives 1 extra mana for each token. Myr Battlespere benefits because they're all myrs.
None of our essential pieces can be interacted with by an opponent looking to abuse the symmetry of Genesis Chamber or
Death Match
. They can kill a Suture Priest or a
Trinket Mage
but if we have both the artifact and the enchantment out they have both already done something for us and are not essential to winning. Myr Battlesphere takes 3 creatures (two with a genesis chamber) to die from a Death Match and if there is a death match in play we more than likely wiped their side when Battlesphere ETB, we can then win with a swarm attack or just return it with ruins.
Other Synergies: There is also a
Trinket Mage
package included:
Elixir of Immortality - recycle's deck if need be
Executioner's Capsule
- remove any troublesome non-black creature
Dispeller's Capsule
- Opposing artifacts or enchantments causing problems?
Expedition Map - Search up that tolarian academySkullclamp - Card draw
Artifact lands - can be used as mana fixing in a pinch
Cards Muddle can transmute for:
Genesis Chamber - Most important and why we run it
Dreamstalker - Need a bounce creature to start the engine?
Suture Priest - Corner cases for life gain not going to be often but it's there.
Academy Ruins allows us to rebuy that destroyed/milled Genesis Chamber and also reuse our trinket mage targets.
Protection:
Mana Leak - In the early game just as good as a counterspell but the 1U cost is much more manageable.Muddle the Mixture - similar with the added benefit of being able to transmute for genesis chamber
The counters are mostly used to prevent destruction of your permanents and/or game winning/game breaking plays from your opponent. Muddle not hitting creatures isn't that much of a drawback as creatures rarely need to be countered because Suture Priest can gain us enough life, a
Death Match
and a Shrieking Drake can kill most threats before they even get to be a problem or we'll keep them tapped down with opposition. A
Curse of Death's Hold
or Hurkyl's Recall...those need to be countered.
Win conditions:
Attack with an army of tokens
Use myr battlesphere to dome them
(See update below for additional)