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This is an average Yisan deck. Lots of mana dorks to ramp in early game to deck Yisan out to do his thing. There is a little bit of a elf tribal theme but it is mostly to help with ramp. Then at counter 5 you get Seedborn Muse to really get your engine going. Then once you have enough creatures you almost always finish the game with Craterhoof Behemoth. There are also some stax cards to give you an advantage over your opponents aswell as ways to protect yisan and your other creatures.

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Casual

97% Competitive

Date added 4 years
Last updated 4 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

7 - 0 Mythic Rares

23 - 0 Rares

23 - 0 Uncommons

14 - 0 Commons

Cards 100
Avg. CMC 2.62
Tokens Beast 3/3 G, Insect 1/1 G w/ Flying, Deathtouch
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