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Child of Alara (wincon cornucopia) EDH

Commander / EDH* Casual Combo Infinite Combo

wzxc


This is a deck that i made based on the mazes end - gate win condition, but then i later decided to add a few more ways to win just to keep the deck interesting and to more reliably get a way to win.

These other win conditions include: Helix Pinnacle and Door to Nothingness. But the main way to win is still to get 10 different gates and activate maze's end for the win.

To help with these win conditions there are a few infinite mana combos scattered throughout the deck (all of which revolve around Rings of Brighthearth, some permanent that taps for 3 or more mana and an untapper). Some examples of this are: Rings of Brighthearth + Kiora's Follower + Lotus Vale or Rings of Brighthearth + Basalt Monolith. Not only does this infinite mana help you to cast spells and win with Helix Pinnacle, but if you still have Rings of Brighthearth and Kiora's Follower or Voltaic Key then you can also get infinite untaps of any artifact or permanent - which in combination with Planar Portal allows you to tutor your entire deck. If you are able to do this then you pretty much automatically win, as you are able to then search for and play everything in your deck, allowing you to win in anyway you so choose; the easiest way to do this is by getting an Amulet of Vigor, then Animist's Awakening to get every land in your deck (due to the infinite mana) and then activating maze's end.

If you really wanted to you could also try to win with Valakut, the Molten Pinnacle, by getting out a Prismatic Omen before playing a bunch of lands (for example with the infinite land play i previously mentioned with Animist's Awakening and infinite mana).

Another neat combo you could try to get off is to get a Stuffy Doll and enchanting it with Pariah and/or using the infinite mana/untap combo that i have previously mentioned and stuff dolls tap ability to take an opponent out the game.

Along with all of this the rest of the deck is filled up with tutors, pillow fort cards and lands; many of said lands are either used for the maze's end combo, or other utilities (e.g Bojuka Bog to stop pesky graveyard shenanigans). Once nice combo you can do is to use crop rotation to instant speed in a utility lands like Bojuka Bog/Maze of Ith/Glacial Chasm - this is great as it is a good way to get in your utility lands at times no one would expect, most likely resulting in extra value being obtained (e.g exiling the grave of a Karador player who is about to go infinite or Glacial Chasming to save you from a lethal spell or attack).

...Well, that's all i have to say about my deck; so please feel free to leave any feedback that you might have (even if it is negative), it will be greatly appreciated as i like the idea of the deck and am willing to accept any advice i get to try get it to be as good as possible.

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Date added 8 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

14 - 0 Mythic Rares

42 - 0 Rares

23 - 0 Uncommons

16 - 0 Commons

Cards 100
Avg. CMC 2.82
Tokens Elemental 5/5 RG, Energy Reserve
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