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COIL BREAKER: A Marisi cEDH Primer

A very warm welcome to all! The following is a detailed primer for our legendary Cat Warrior commander. This primer has taken quite some time to prepare, and it is my understanding that with the printing of new cards, coupled with bans/unbans this deck and primer will never truly be finished. With that said it will be updated as quickly as possible if changes in the commander environment change.

Who I Am

I’m Snax_n_staX (you can also call me Kam)! I’m relatively new to EDH, as I’ve only been playing for a little over a year. I started off collecting green cards that I liked based off the artwork (loved the idea of Mother Nature calling upon the biggest and fiercest monsters to pummel her enemies into submission). Then I started playing 60 card decks with no synergy; they were really just a collection of cards I was given or had bought and made something out of them. I quickly became bored of this and that’s when I was introduced to Commander. I became attached to the idea of a powerful legendary creature leading an army into battle. However, as with my 60 card decks I saw that my decks were slow and weren’t really all that effective. I started using resources like EDHrec to improve my lists. Going through the lists I saw myself being drawn to the more powerful (and usually more expensive) cards. Slowly but surely my decks became more competitive, killing the table much more quickly and consistently. I was later able to find groups on Reddit and Discord that were of great help to me. They included many players, some of which have made the best decks in the format.

The Wild Within

Marisi, Breaker of the Coil is a powerful commander without questions. Here's why:

  1. Being in Naya colors we have access to some of the very best hatebears in the Magic: the Gathering, allowing us to effectively slow the pace of any game down as we see fit. We have access to Stranglehold and Blood Moon .

  2. He brings with him the ability to Goad our opponents' creatures, forcing each of their creatures to attack EACH and EVERY combat. This form of forced combat allows our opponents to whittle their life totals down and leaving themselves open to attack from our creatures.

  3. We have a a large creature count, some of which bring an "unblockable" ability with them called Shadow. This will allow us to keep the pressure on our opponents.

“The Cloud Nacatl sit and think, a bunch of soft paws. We are the Claws of Marisi, stalking, pouncing, drawing blood.” - Wild Nacatl

With Marisi at the helm, no mercy will be shown to our enemies. Our attack will be ruthless, unforgiving and lethal.

The Ambush

The aim of this deck is rather simple and straightforward. The end result of our victory will be by turning our creatures sideways and beating our opponents into oblivion, or by locking our opponents out of any meaningful interaction. This deck bears resemblance more to Nath of the Gilt-Leaf or Tymna the Weaver // Tana, the Bloodsower . Unfortunately, EDH is a multiplayer environment, so expect heavy resistance when trying to win, especially since you're running Blood Moon . We have some Regrowth -type effects like Eternal Witness and Finale of Devastation to try to bounce back if things go awry. If you happen to be stopped yet again, it is better to look to your available lock pieces to slow the game down until you can finish off your enemies. Unlike decks such as Thrasios, Triton Hero // Vial Smasher the Fierce or Baral, Chief of Compliance which utilize an active suite of countermagic with some removal to control the game, we utilize removal such as Nature's Claim and Swords to Plowshares , coupled with creature-based tax effects like Thalia, Guardian of Thraben and Kataki, War's Wage . The advantage of our commander is that he can very reliably switch between combo-ing off or assembling a tight lock from which opposing players will find it hard to even breathe. With our selection of creature-based ramp and artifact/enchantment tutoring we can rush our win conditions. Having access to mana means that we can ramp into our commander and other notable cards and not worry too much about having, say, Marisi countered since we can bring him back out quickly. With our commander out we can reliably ensure that our opponents will not be interacting during the combat phase. In dealing combat damage with creatures we are ensuring that any important creatures that our opponents have such as Yisan, the Wanderer Bard or Grand Arbiter Augustin IV will be forced to attack other players. We can pressure other players' life totals without even having to do it ourselves. With their creatures tapped, assuming they even survive the combat step, our opponents will be wide open for yet another attack, ensuring that any creatures that they have will be forcibly tapped. However, be aware of open mana as having your own creatures die during combat is most undesirable.

have a notable combo(s) in Elesh Norn, Grand Cenobite + Living Plane coupled with a Null Rod / Collector Ouphe to lock the board out. Following this combo we can use whatever creatures we have, which now include our lands, coupled with the Glorious Anthem / Night of Souls' Betrayal effect from Norn to beat our opponents' faces. We intend on executing the combo by slowing down the pace of the game with some of our utility cards. Being in the X color variant means that we have access to many hate cards such as Rest in Peace for graveyard shenanigans, Trinisphere for Storm (or Animar, Soul of Elements ), as well as To begin, it’s important to really look at the colours we bring to the fight. Being in Naya colours we actually have a disadvantage when compared to other decks. In lacking we lack the ability to effectively stop our opponents with the use of countermagic such as Force of Will or the basic (yet effective) Counterspell . We also happen to lack the ability to really dig in deeper into our deck such as Ponder and Preordain . In lacking we lack unconditional tutoring and raw draw power such as Demonic Tutor and Ad Nauseam .

Nonetheless we have access to , giving us creature-based ramp in the form of Llanowar Elves and Birds of Paradise . We also have access to which, while not as powerful as the three previously mentioned colours, packs in great spot removal like Swords to Plowshares , artifact/enchantment tutoring like Enlightened Tutor , as well as some of the best hate (or stax to be politically correct) cards in the game such as Elesh Norn, Grand Cenobite and Rule of Law . These cards will come into great effect as we continue our discussion. Lastly, we have . Now while it is not nearly as powerful as it is in Modern with cards like Lightning Bolt it allows us to play one of the most hated cards in cEDH: Blood Moon .

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Date added 5 years
Last updated 5 years
Key combos
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

13 - 1 Mythic Rares

51 - 9 Rares

15 - 3 Uncommons

13 - 2 Commons

Cards 100
Avg. CMC 2.30
Tokens Beast 3/3 G, Elephant 3/3 G
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