There are three main win conditions, and you usually go for them in this order: 1: Lab Man/Jace combo with Zndrsplt and Frenetic Efreet. Put an arbitrarily large number of coin flips on the stack with the efreet, then win enough of them to draw you deck with Zndrsplt

2: Commander Damage with Okaun: Make him unblockable with Trailblazer's boots or Whispersilk Cloak, win at least 3 flips in a turn to get him to 24, then swing. If attacking is to hard, use Chandra's Ignition to kill all your opponents at once.

3: Chance Encounter: Win 10 coin flips and win on your upkeep. Usually this dies to removal though.

Protect any of your combos with the sweet suite of counterspells, or use them to prevent your opponent from going off. There are a ton of tutors in the deck, mostly to find the key card Krark's Thumb which increases your chance of winning a flip from 50% to 75%. Once you have that you can start drawing your deck and use the rest of your tutors for combo pieces. Unfortunately you are royally screwed if someone exiles the thumb, but if they merely destroy it you have a multitude of ways to get it back anywhere between goblin welder and academy ruins.

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Casual

92% Competitive

Date added 5 years
Last updated 3 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

23 - 0 Mythic Rares

39 - 0 Rares

17 - 0 Uncommons

7 - 0 Commons

Cards 100
Avg. CMC 2.68
Tokens Bird 2/2 U, Emblem Daretti, Scrap Savant, Frog Lizard 3/3 G, Insect 1/1 UR, Manifest 2/2 C, Treasure
Folders Commander
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