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CollectedCococo-COMBOBREAKERHATEBEARSEXTRAVOGANZA

Modern*

teamawesome1


Sideboard


Maybeboard


Squeezing some huge utility out of Collected Company with cards from hatebears, and a wacky inclusion of Myr Superion. The Superion is a bit of a stretch, but I am very hopeful that it will be a fun addition here! With that being said, I can't decide if 4x Collected Company and my 7 mana dorks is enough to make it worth running the superion. And if it is not enough, are there any cards anyone would recommend to me that could help in addition to those?

Note: Priest of Urabrask and Coal Stoker are not options here because this deck does not have many cards that would benefit from that additional mana, even if we did decide to splash red. Additionally, Burning-Tree Emissary is not likely to be added (she was in the first version of this deck), because, while she is awesome, lots of the time the red she produces ends up just going unused, which is a shame. However, hitting two of her with a Collected Company (and having an additional CoCo in had) results in some ridiculous plays, plus she makes Myr Superion a little more castable. So, all in all, she is just not quite good enough here, although I would recommend the combo in another CoCo deck!

Card choices:When I first found Myr Superion a good while before Collected Company, I thought there must be a way to break it, and now there are at least two ways to do so! So I am excited to try it out!

Hatebears: This section is completely new to me so I am just going with a simple base of haters that are tried and true. I am completely open to suggestions regarding this slot!

Others:Kytheon, Hero of Akros  , another weird choice, but I think the ability to haze opponents with such an efficient indestructible creature that can also flip into an even better indestructible creature is very cool!

Kitchen Finks, great versatility, great beater, recur-able, combos with gavony township

Gavony Township, awesome way to make your army of hatebears and friends just an edge more scary, and can often be the difference in a close game, (hopefully) giving you the edge you need to squeeze out a win!

Combos:

Leonin Arbiter or Aven Mindcensor + Path to Exile or Ghost Quarter. No/limited library search= better effect for Ghost Q and Path. Not to mention these are all amazing without each other, they become even more bonkers when used together.

Collected Company + everything, but particularly Myr Superion, so that you can lock fools out of the game with a big/scary/mean version of tarmogoyf

Gavony Township + Kitchen Finks equals endlessly undying Finks, because the +1/+1 counter offsets the persist counter! This can be huge in games where your running low on juice, because it'll give you more juice, and hopefully bring you back into the game!

Sideboard (could use some help):

Creeping Corrosion in addition to two Kataki, War's Wage for the pesky affinity match up, I figure having corrosion in case I don't hit kataki is pretty sweet, and since he's legendary I don't think I want to risk just kicking him up to a 3-of.

Dromoka's Command, awesome utility, and honestly could probably be mainboarded, but here I want to keep it in the side to fight off burn, and to come in at other potentially useful times

Dryad Militant, lol, delve? Really? To stop Tasigur, the Golden Fang, Gurmag Angler, Hooting Mandrills, Tombstalker, that one counterspell with delve that no one uses, Snapcaster Mage, Grim Lavamancer, and really pretty much any deck that does annoying stuff like that. Hell, all these cards kinda make me want to mainboard it...

Gaddock Teeg, versatile hate, pretty much a standard hatebear. He'll be in the side until I decide I like something else that hates a little more specifically better.

Hushwing Gryff, because who wants to deal with that pesky deciever exarch/Pestermite + Splinter Twin combo decks. In addition to that, I'm sure the Gryff stops a whole bunch of other things too, but if I list them all then I'd go nuts.

Scavenging Ooze, scooze is pretty amazing, and the only reason (other than to hate the occasional Goryo's Vengeance deck) that he's a two of in the side is because I couldn't fit four in the main.

Thanks for any advice and/or plus ones!

Suggestions

Updates Add

Burning-Tree Emissary has some awesome synergy with Collected Company, if you're sitting on two CoCo's, and you tap out to cast it and get two emissary's, from there you can cast your second CoCo and double your value, and since we are running four collected company's, it shouldn't be all to rare to have a couple in a hand at some point.

Comments

Date added 9 years
Last updated 9 years
Legality

This deck is Modern legal.

Rarity (main - side)

1 - 0 Mythic Rares

43 - 12 Rares

12 - 3 Uncommons

Cards 60
Avg. CMC 2.03
Tokens Elemental */* GW
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