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I have been an Eldrazi fanboy since they were first talked about in the Magic: The Gathering lore and instantly loved the cards that were released. I play a Sneak and Show deck in Legacy and take full advantage of how devastating Emrakul, the Aeons Torn can be against an opponent, though I also understand why she is banned in Commander/EDH formats. While the Commander/EDH format may not always be the most generous to high CMC cards, there are ways to get them out quickly and become the commanding presence in your playgroup.

I took the time to make my own colorless Eldrazi deck that I play the most often out of any of my EDH decks. While it can be somewhat oppressive with the ability to make infinite mana (Rings of Brighthearth, Grim Monolith/Basalt Monolith combo), there is an option to switch out Rings of Brighthearth with Hedron Crawler to make it more suitable for a casual setting. I'd rate the deck at about a 7/10 power level for casual commander without Rings, and an 8/10 with Rings. Chalk yourself up as public enemy number one by using an Eldrazi Titan as a commander, but don't let that discourage you as the deck can often hold its own. Whether you use rings or not, it is possible to have Kozilek out turn one, though very rare, and much more consistently by turn 4-5 when most of your opponents will be casting their commanders. It's obviously easier for you to command the game state if you have him out earlier in the game, and the annihilator 4 mechanic can set your opponents back very quickly. You can also cheat out other Eldrazi out onto the battlefield with the Quicksilver Amulet ability, or any card you'd like from your library with Planar Bridge.

If you do not want to play a commander with Annihilator and would rather leave it up to chance at drawing a card with the mechanic, Kozilek, the Great Distortion is a viable option with the ability to counter spells by discarding cards; the other Eldrazi Titans will also work as commanders, but may require some tweaking of the deck to make the best of them (i.e. there is an Emrakul, the Promised End infinite turn combo that I have never been keen on trying, but it does exist). I personally like the guaranteed draw-four mechanic that Kozilek, Butcher of Truth has instead of the variable draw mechanic that his Kozilek, the Great Distortion counterpart shares.

Your artifacts go extremely well with Darksteel Forge to keep them indestructible, as well as Nevinyrral's Disk which you can pop every one of your turns to keep your artifact board state secure and your opponents with nothing. Additional artifact love includes Doubling Cube to double your mana if you happen to not draw your Rings of Brighthearth, and Unwinding Clock which untaps your artifacts during every one of your opponent's untap steps. If you want to see a lot of angry people, pop your Nevinyrral's Disc during every one of your opponent's turns with a mass of mana rocks,Darksteel Forge, and Unwinding Clock untapping all artifacts during each player's upkeep. There are a lot of mana rocks (and some artifact creatures) in this deck that can easy for you to get out early which will benefit you later. As an alternate win condition, Blightsteel Colossus is included in the deck for that infect mechanic all of your opponents look forward to seeing. You will instantly realize how loved you are when the groans of admiration come at the same time from the members in your playgroup.

The deck does not win every game (though I often play without the Rings in order to keep it a bit more casual), but it does win most games I've played, and it could certainly win more with a more aggressive playstyle than my own. Cards like Cavern of Souls ensures that any of the Eldrazi cards you cast will not be countered, and others like Rogue's Passage make your attacking creature unblockable; this is an instant-win scenario for Blightsteel Colossus with infect, and either a two-hit scenario for your Eldrazi commander, or a one-hit scenario when paired with Eldrazi Conscription or Hedron Matrix.

All in all, this has been an extremely fun deck for me to play, and there are certainly ways to modify the deck to make it a bit better for group-play without you having to modify your playstyle. It is primarily an Eldrazi tribal deck, though with some alternate choices to help with mana, win conditions, and creature-support. I understand there may be better commanders that would make this a more competitive deck (Kruphix, God of Horizons being the first that comes to mind), and the deck should be easy to modify to include other commanders as an option; it's not hard to swap out a colorless mana base.

I am always open to input, and would certainly consider swapping out some of the cards in this deck for others; the only cards I will not swap are the Eldrazi Titans.

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Date added 6 years
Last updated 3 weeks
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

30 - 0 Mythic Rares

39 - 0 Rares

23 - 0 Uncommons

5 - 0 Commons

Cards 100
Avg. CMC 5.57
Tokens City's Blessing, Eldrazi 10/10 C, Eldrazi Spawn 0/1 C, Spirit 2/2 C
Folders Eldrazi, Good Ideas, Farie
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