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Amazing Deck, Taking it to FNM every time and its huge fun.Break Down:

The main win condition is using the combo of Beck + The Locust God In order to get this combo we need a couple of stuff, first of all, rampour ramp team includes:

Sakura-Tribe Elder- Very good blocker at the early game that let us to ramp into any kindof basic land we need.

Sylvan Caryatid- Also cheap blocker that ramp us into any color we need, the key thingwith him is the haxproof, makes it extremely good agasint most match ups in our deck.

Spring / Mind - Yah, I know what you think, its preety bad, but not only it ramps us perfectly good,and not only it fules us in the late game amazingly, but its working extremely well with Combustible Gearhulk.

Besides Ramping we are gonna need some drawing, the best draw engine Iv come up to this grindy deckis the very nice synergy of Combustible Gearhulk and Aftermath.

Because of the ramp he is coming out preety early blocking whatever we need, but besides thatwhen he enters the battlefield he usually digs us 3 more cards, and because of the ramp, this is huge!I wouldn'r recommand any opponent to choose the mill options, happned 4 times so far, always killed theoppnent, but even if it wouldnt have been killing them, it does makes tone of pressure.I also added 3 Refurbish to reanimate Combustible Gearhulk, so its extremely resuable.

The last thing we need is Grind, and a lot of it.

Commit / Memory- counter everything we need, and usually when the combo is set up we have enaughmana to use it as protection.

The Memory option is rare, u should only do it when u have enaugh mana to cast spell after using it.Turn / Burn- kills Everything, from Goblin Guide to Ulamog, Ceasless Hunger. started it with two copies but it never faield me.

Beck / Call- Yah, it kills with the combo, but heyy, Ramp+ This card create tones of value, 4 flyers to blockor even kill and 4 cards is preety good, usually can cast another mana dork to draw some more later.

Supreme Verdict- Sweepers are importent, very importent, and since you doesnt care if anything dies, u alwaysgood wih using it.

Research/Development - two reasons for using it, fisrt is getting the cards we need during first match,the other is for adding Approach of the Second Sun after u have enaugh mana to cast it and it wont be a badtopdeck. I always side it out after first match.

Torrential Gearhulk- Reuse whatev we need from above, also preety good blocker\ attacker\ reanimation target.

SB:Commit / Memory- as a good counter or bounce effect agaisnt midrange decks.

Dead/Gone- Oh boy, I thought this card is bad and test it as a joke, but damn its good agaisnt aggro,it kiils a guide or bounce a swiftswpear at instant, I love it.

Learn from the Past- Shuffle opponent graveyard and draws us a card at isntant speed, also shuffle our graveyard in case of dealing agaisnt other grindy deck (or mill if thats ur leagues fetish).

Struggle / Survive - Extremely usefull, one side basicly kills everything at instant speed (goyf, merfolks, bears)and other side deals with graveyard, spaciay good against death shadows deck because it kills all of its creatures and destroyes hes graveyard toolbox.

Catch / Release - this is extremely funny agasint tron, steal whatev big they casted, Karn, Mindslaver, Ugin, Ulamog, and make agood use of it, already restarted a game with an opponents Karn, its fun.

Crumble to Dust- Tron, we hate Tron.

Supreme Verdict- In case our opponent hate grind and likes fast low curved creatures.

Creeping Corrosion - The one thing this deck is bad at it is destroying Etched Champion soo.. there it is.

Tips and Suggestions are more than welcome!

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Date added 7 years
Last updated 7 years
Splash colors WURG
Key combos
Legality

This deck is Modern legal.

Rarity (main - side)

6 - 0 Mythic Rares

27 - 8 Rares

11 - 5 Uncommons

4 - 2 Commons

Cards 60
Avg. CMC 5.67
Tokens Bird 1/1 W, Elemental 3/1 R, Insect 1/1 UR
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