pie chart

(Competitive) Elsha, Endless Turns

Commander / EDH* RUW (Jeskai, America)

Paramount-TC


Sideboard


Maybeboard


A unique take on a Elsha competitive multiplayer EDH deck that doesn't play infinite top combo, wheels, or multiple cost reducers.

Different take on Elsha combo (Tier 2-Tier 2.5)

This is a prototype decklist, it included mainly just the combo package that I have been perfecting, it doesn't include the deck's interaction package that is in the sideboard and is talked about below and includes cards for your metagame. I absolutely would not recommend that you ever play this deck in any non-competitive EDH games. It is just way too strong for casual games. The "interaction" package and this also a few cards I've been testing too consists of: Tangle Wire, Blood Moon, Teferi Time Raveler, Silence, Grand Arbiter IV, Dovin Hand of Control, Chancellor of the Annex, Veilstone Amulet, Cyclonic Rift, Rushing River, Wear/Tear, Mana Drain, Aether Gale, Displacement Wave, and finally Flood of Tears. Stax, Control, and Removal are crucial to the deck's game. THere are games where the deck cannot win at all without a bounce/removal spell. There are going to be some times where the deck isn't fast enough and that's where the stax can help out.

The deck has won 70% or better against mostly Tier 2 decks, and some Tier 1 decks. But needs more games against Tier 1 combo decks. The other design of Elsha that is popular is the Infinite Top Design that plays a lot of counterspells, removal and some stax to buy time to setup and does very well both decks are fast, but the turns deck is faster and able to win more randomly off it's mana since it's not trying to put together 2 card combos like the other build.

It is competitive because of this deck's ability to play though the entire decklist with the commander in play, win without the commander, and also being able to win unexpectedly. The deck can be really difficult to shutdown and stop. This is a style of heavy combo, slow midrange high combo redundancy deck or midrange multi-combo.

The deck has done extremely well online, but this deck without a strong stax/control and interaction package wouldn't do that great against Tier 1 cEDH decks. I've also been thinking about trying a stax/combo design out, as well as 100% stax design just to see what Elsha can accomplish. Finally, this type of deck is much better against heavy control, and stax strategies than it is against other combo decks especially Tier 1 combo decks like Shuffle Hulk which just do everything better.

Conclusion: The bottom line is that I find it a lot of fun to play Elsha this way, it's explosive, unpredictable, unique, and I believe that this is a better way to play Elsha than to play the Top/Storm variety. However I'm a firm believer this isn't better than Tier 2, no matter how you build Elsha.

Suggestions

Updates Add

Comments

Revision 4 See all

(4 years ago)

-1 Adarkar Wastes main
+1 Aether Gale main
-1 Balance of Power main
-1 Battlefield Forge main
+1 Blood Moon maybe
+1 Bonder's Ornament maybe
-1 Boseiju, Who Shelters All main
+1 Burst of Energy main
+1 Charmed Pendant main
+1 Chromatic Orrery main
-1 City of Traitors main
+1 Copy Artifact maybe
+1 Crystal Ball maybe
+1 Deflecting Swat maybe
+1 Desperate Ritual maybe
+1 Dockside Extortionist main
+1 Dovin, Hand of Control maybe
+1 Energy Tap main
+1 Enter the Infinite main
+1 Fierce Guardianship maybe
and 61 other change(s)
Date added 5 years
Last updated 4 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

16 - 3 Mythic Rares

54 - 17 Rares

19 - 1 Uncommons

15 - 4 Commons

Cards 108
Avg. CMC 3.08
Tokens Emblem Teferi, Temporal Archmage, Spirit 1/1 W, Treasure
Votes
Ignored suggestions
Shared with
Views