Here's the update.
As all peeps who tired to view this page, they may conclude that I'm the crazy brewer who just keeps on forcing out Naya in an aggressive deck. Well, they're right. I just can't leave
Deafening Clarion
out since iI'm totally blown by the card's capability in this deck. First, lets talk about the deck, how it works its competitive advantage against Gruul and some stompy decks.
The deck's main plan is to put big creatures in the field and ahead of the curve just like most green decks do. However, the deck has
Deafening Clarion
as a way to neutralize very fast decks by wiping the board and giving our creatures lifelink since we can survive the wipe part. We may kill a
Carnage Tyrant
with a
Gruul Spellbreaker
if they choose to block it when we cast a clarion. The deck is also favored against tokens, mono red, merfolk and most weenie decks.
Card selection discussion:
Llanowar Elves
- ramps us early into a turn 2
Steel Leaf Champion
or
Gruul Spellbreaker
.
Kraul Harpooner
- our 2 drop of choice against decks with flyers. Basically, if control players played
Niv-Mizzet, Parun
on turn 6, Niv dies... Period. Same goes with a
Hydroid Krasis
Also against mono-blue with lots of flying stuff. This also serves as a finisher post board if we get to play it with
Rhythm of the Wild
against control in a post board wipe situation. Imagine a 6/2 or 8/2 haste attacker on turn 4 post
Ritual of Soot
,
Kaya's Wrath
or turn 5 post
Cleansing Nova
.
Steel Leaf Champion
- our typical 3 drop since we got lots of green mana. Also, this gives us the advantage against tokens if they don't have a way to deal with it. Mono red or white winnies will have a hard time dealing with it.
Gruul Spellbreaker
- a card that negates the threat of a turn 4
Settle the Wreckage
. Also a good and agressive card that can be ahead of its curve.
Ripjaw Raptor
- our 4 drop of choice. Makes our opponent think twice before attacking or blocking. Once i had 3 of this in a game and cast
Deafening Clarion
. I got 3 cards and 3 4/5 lifelinkers. :). Instantly ending the game.
Regisaur Alpha
- now why this card over
Skarrgan Hellkite
? My main reason is, it is easier to cast in a 3 color deck. Also, this gives us an advantage vs golgari/sultai decks since thay got lota of spot removal. I might as well cast a creature that leaves a creature behind. Also, the card is phenomenal with a follow up dino since a hasty
Carnage Tyrant
isn't fun at all against most opponents.
Carnage Tyrant
- hands down our best creature. The deck is weak mainboard against control and here is our equalizer. :).
Spells:
Deafening Clarion
- the reason for splashing white. No need to explain LOL.
Thrash / Threat
- our way to shoot down creatures or otherwise, a 4/4 creature. :)
Open the Gates
- our way of fixing our mana and thinning the deck.
Lava Coil
- hate against phoenixes.
(More updates comming)