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Competitive Rally-Purphoros Combo

Standard* Burn Combo Competitive Delver Five Color Reanimator

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Its RPC (rally purphoros combo) Fill that graveyard, then tap 6 mana, x=4, and Purphoros, God of the Forge + Rally the Ancestors bring back all the other creatures too and you win.

-TURN 1, Opulent Palace, or similar (you want to have 2 mana, blue and green, available on your second turn if you can, depends on your hand, sometimes you have to get started later)

-TURN 2, Satyr Wayfinder / Jace, Vryn's Prodigy   is best on turn 2, otherwise, Gather the Pack or Sultai Skullkeeper (keeper has 2 power so can help with early aggro sometimes or pressure slow decks, but it doesn't mill enough cards to be your best T2 play. jace turn 2 followed turn 3 by any other gy filling card besides skullkeeper will let you flip jace)

-TURN 3 this can be a big turn for you, or it can be the turn that sets up a nice sidisi brood tyrant for turn 4. If you were able to cast jace turn2, you now have the chance to flip him if you play Satyr Wayfinder or Gather the Pack (if you happen to have a purphoros, god of the forge in your hand, jace's discard is 1 of 2 ways to get it into your graveyard, remember we dont have red mana and dont actually want to cast purph from hand). if your opponent has pressure on the board, wayfinder can block and Jace, Telepath Unbound can subtract 2 dmg from enemy attackers, if you need to you can also -3 jace this turn and bring back a Murderous Cut for this turn or a Macabre Waltz (both milled by previous cards) if you have another purphoros you need to discard before you rally.

-TURN 4, the objective of turn 4 is to begin setting up your final combo while you continue your graveyard filling plan, but also be mindful of your opponents strategy, remember if a game stalls you have a 1 card win con at instant speed for later. because we want to both continue our milling and defend ourselves, and/or jace, (sometimes jace is just a great target that your opponent goes after, giving you time to combo) the most consistent play turn 4 is Sidisi, Brood Tyrant. This single card can win the game, tons of your cards trigger her zombies, often resulting in turns with 2-4 zombies coming into play. if you werent able to get a sidisi in hand earlier, turn 4 is a great time to play Gather the Pack, this card will usually find just what you need, and if your grave yard is stocked, you can get 2 what you needs!! if your mana didn't work out right you may have to play a tap land turn 4, but ideally you have drawn some non-tapped lands by now and have them ready for turn 4, with color combinations that will allow you to cast sidisi. if you have 4 mana and no sididisi 2 2-mana plays works almost as well. Keep in mind you will want to have 6 untapped mana on turn 6, 2 of which is white, and don't be afraid to trade your creatures blocking, as more creatures in your grave yard will give you more triggers when rally goes off, as well as more options to bring back with cards like Macabre Waltz (also a great turn 4 play).

-TURN 5, nothing speacal here, keep pumping your grave yard up, make sure you have your mana ready for turn 6 rally, but dont worry if you don't, turn 7-20 rally is great too. swing with sidisi even if its a bad trade (its a good trade for you, if sidisi gets hit with rally in your GY, her triggers will add a ton of dmg when she combos off with purphoros and satyrwayfinder).

-TURN 6, ideal scenario you milled yourself 2 Purphoros, God of the Forge and lets say 1 Sidisi, Brood Tyrant 2 Satyr Wayfinders a Den Protector and a Sultai Skullkeeper and have the mana available to cast a Rally the Ancestors either from hand or from jace's -3 flashback ability (if u milled one). all of your creatures now enter the battfield simultanously, all purph stacks go on the stack, as well as sidisi triggers, satyr triggers and skullkeeper triggers, as well as the legend rule. the purphoros' will deal 20 damage, from the 5 creatures entering, +another 0-8 damage depending on your sidisi token triggers hitting or not (both Purphoros, God of the Forge apply damage as the triggers are on the stack before the legend rule applies, but they aren't creatures due to devotion so they wont trigger each other, HOWEVER, the sidisi zombies will enter after the legend rule applies, meaning they will only do 2 dmg a piece on entering the battlefield)

Other notes: Den Protector and Jace, Telepath Unbound get Rally the Ancestors and murderous cut back from the grave. - Macabre Waltz and Jace, Vryn's Prodigy   discard Purphoros, God of the Forge from hand. - Macabre Waltz and Den Protector get back saytr wayfinder, Jace, Vryn's Prodigy  , and Sidisi, Brood Tyrant.

other combos include Jace, Vryn's Prodigy + Rally the Ancestors tap flip jace at the beginning of your next turn while rally is on the stack and transform him to prevent exile.

next Jace, Telepath Unbound + Rally the Ancestors to get rally back and use it when you have a big graveyard and 6 mana for the win.

combo 4 Jace, Vryn's Prodigy + Purphoros, God of the Forge our win con is rally purph so we need purphoros in the gy, jace lets us discard him easily Sultai Charm can also be used.

Macabre Waltz + Purphoros, God of the Forge to discard purph

Macabre Waltz + Satyr Wayfinder to fill your GY.

Den Protector + Macabre Waltz turn a hand with a land into one stocked with the creatures you need, great for getting back jace, wayfinders, skullskeepers and sidisi.

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Date added 9 years
Last updated 9 years
Key combos
Legality

This deck is not Standard legal.

Rarity (main - side)

4 - 0 Mythic Rares

23 - 2 Rares

4 - 8 Uncommons

19 - 4 Commons

Cards 56
Avg. CMC 2.06
Tokens Emblem Jace, Vryn's Prodigy
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