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Competitively Cursed!

Modern*

Xorp


The deck only mainboards 2 of each curse and 1 of some others for these reasons:

1 ofs:Curse of Echoes: literally stops control decks.Curse of exhaustion: Delay's blitzy weenie decks.

2 ofs:Curse of Death's Hold: Stunts token decks.Curse of Bloodletting: Self explaining.Curse of Thirst: Also, self explaining.Curse of misfortunes: indeed self explaining.

Now, the reason i run 2 misfortunes instead of more, 3 misfortune triggers, 1 from the first one played, 2 from the following turn when 2 are in play, or additionally 3 turns with 1 misfortune in play, 9 times out of 10 will cause death.

idealistic play:

T1: no play. most people get discouraged from seeing no T1 play in standard. thats fine.

T2: more often than not you're going to drop heartless here. if they played first and are now privy to 2 lands and one of them is blue, you're probably going to see a counter spell vs. a heartless.

T3: ideal play is of course heartless, so now there ae 2 in play, and then a bitterheart for 1 black. auto dies fetch misfortunes.

T4: misfortunes triggers. now, if you're playing contol it may be worth it to get curse of echoes. if you feel you can handle it than normally this is where i put on my stall curse, exhaustion.

thats 1 trigger of misfortunes. now we enter our turn.

lets not be greedy and assume there's no land drop this turn. 3 land still. lets also assume we don't have a bitterheart in hand which would be ideal. there is however a good chance that we have an entomber exarch. so lets use 2 mana and play it. now we have a bitterheart in hand. if we are lucky enough to have 3 black producing mana, play her.

entomber and bitterheart go to the yard and you get 1 more misfortunes.

3 curses.

T5: they have taken no damage at all thus far.

misfortune's triggers. first one, lets grab a curse of thirst. second one will grab bloodletting.

now we want to play a bitterheart here. we want to get either thirst or bloodletting. either works.

end your turn.

they die on their upkeep. they have 6 curses on them. thirst triggers. 6 damage. bloodlettings trigger. 1st resolves making 12 damage. second resolves making 24 damage. GG.

additionally i am adding a modern version of this deck. it will be significantly faster.

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Date added 12 years
Last updated 12 years
Legality

This deck is Modern legal.

Rarity (main - side)

3 - 0 Mythic Rares

28 - 0 Rares

14 - 0 Uncommons

Cards 60
Avg. CMC 4.17
Folders Ideas, Cheap, decks, Maybes, Modern Decks, curses, personal, k, Cool decks to try, To make
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