Sideboard


Maybeboard

Instant (4)


Composite Golem is back. Previous version where you play Composite Golem + Fool's Demise + Grapeshot was much slower and you had to play two colors . It seems that with cards like Nim Deathmantle and another free filter Street Wraith next to the Manamorphose the chances are more likely to win on turn 3 at best, and just with one color. Mana base is just basic lands and it has pretty decent price of ~100 bucks and 15 tix on MTGO for a modern deck!

The aim of this deck is simple:Sacrifice Composite Golem while Nim Deathmantle is in play as soon as possible. You get mana, pay to return golem to the battlefield and repeat this for infinite amount. Now when you have infinite amount of any color mana, you can play your win card. I choose Pyromatics and Banefire :

  • Pyromatics - Since this combo does not produce storm, we can use Grapeshot 's cousin for infinite damage, plus hard to counter or redirect.
  • Banefire - Can't be countered, can't be prevented, pretty straightforward.

Alternatively, you can use 6/6 black artifact golem with intimidate and Flicker for beats...

Typical draw:

  • Turn 1: play Mountain, cast Faithless Looting/Magmatic Insight
  • Turn 2/3: play Mountain, play Vessel of Volatility
  • Turn 2/3: play Mountain, play Nim Deathmantle
  • Turn 4: play Mountain, sacrifice Vessel of Volatility, play Composite Golem, go to infinite and play Win card

Nut draw (consider free cantrips in-between): 8 cards

  • Turn 1: play Mountain
  • Turn 2: play Mountain, play Vessel of Volatility
  • Turn 3: play Mountain, sacrifice vessel, play Geosurge, play Nim Deathmantle, Composite Golem, go to infinite and play win card.

ULTRA Nut draw: 9 cards, so you need to play second (seriously, if you pull this on turn two you should buy a lottery ticket)

  • Turn 1: Mountain, exile Simian Spirit Guide, play Vessel of Volatility
  • Turn 2: Mountain, sacrifice Vessel, exile Simian Spirit Guide, play Geosurge, play Composite Golem, play Nim Deathmantle, go to infinity and play win card

Sideboard overview:

As this is definitely not Tier1 deck and it is combo deck, it has its weaknesses: counterspells, discard and artifact removal. That is where you use your sideboard and hope for the best! Since red is terrible at removing enchantments, cards like Rest in Peace and Stony Silence are deal breakers for us, so if you have any suggestions how to deal with this without splashing additional colours that would be amazing! You don't know how far this rogue can go...

If you like it, please upvote, comments are welcome! You can check my other budget and interactive modern deck (~200 bucks) - deck:death-cloud-is-coming-to-town

Suggestions

Updates Add

Just playtested this deck and won on turn two!!!

Played with some statistics (Google Deck-u-lator) and checked probability to win on turn 2 when on draw. It gave me 0.0% chance, so I guess that's actually <0.1%. I was very very lucky.

ULTRA Nut draw: 9 cards

  • Turn 1: Mountain, exile Simian Spirit Guide, play Vessel of Volatility
  • Turn 2: Mountain, sacrifice Vessel, exile Simian Spirit Guide, play Geosurge, play Composite Golem, play Nim Deathmantle, go to infinity and play win card

Comments

Revision 3 See all

(5 years ago)

Top Ranked
  • Achieved #9 position overall 7 years ago
Date added 8 years
Last updated 5 years
Exclude colors WUBG
Legality

This deck is not Modern legal.

Rarity (main - side)

5 - 5 Rares

20 - 6 Uncommons

15 - 4 Commons

Cards 60
Avg. CMC 2.77
Folders Aggro Burn Decks, Modern, Favourites, Red Standard, Modern, Modern
Votes
Ignored suggestions
Shared with
Views