The founders of Meletis do not wish to conquer the world through war, sacrificing lives for selfish gain. They do not wish devote their resources only towards advancing the state of their technology, losing sight of what truly matters in the process. No, Kynaios and Tiro, guardians of their civilization, are going for the cultural victory.

This is a deck designed to play politics and force your opponents against each other. Much of the early game is spent ramping your opponents hard and yourself harder all while carefully constructing your pillow fort. Blazing into the midgame, you want to be locking your opponents into murdering each other while policing the board of anything that threatens your victory. Late game you want to clean up the mess by Assembling your Legion or orchestrating an Insurrection.

Ideally, this deck would be winning with Azor's Elocutors or signing peace treaties with Divine Intervention, but my meta is a little too competitive to get away with that.

The only notable instances of purposefully dialing down the power level are:

Ground Seal over Rest in Peace. They fill the same role, but when RIP is good, it completely hoses a deck, where as ground seal can be dealt with. I feel that EDH is much more fun when decks aren't COMPLETELY hosed. If I'm playing a hate card that strong, either I am knocking a person out of the game or I am garnering their everlasting hatred. RIP is a stupid card. I could rant about how much I hate RIP for days. It's the best proactive grave hate play. It's the best reactive grave hate play. It's two mana. TWO MANA. Ugh. I digress.

Glare of Subdual over Opposition. I really like having the ability to tap my own creatures to save them from the "must block" or "must attack" effects, and being able to tap problem creatures to keep them from hitting me is super helpful as well. The ability to hit lands is the part that I want the least, and it's the part that scares people the most. Nobody likes having their mana threatened. This substitution is a political one. In less political metas, Opposition is strictly better.

Key notes when playing the deck:

Save your counterspells for mass enchantment removal. You can deal with losing a fun enchantment, there is a lot of redundancy for many of the effects in the deck. You cannot, however, recover from a Bane of Progress taking out a 6 part pillow fort in one go. Obviously there are exceptions, but think really hard before countering scary permanents or targeted removal.

Many cards in the deck reference "target creature" or "attacking creatures". It is important to keep in mind that many of these effects can and should be targeting your opponents creatures when they swing in at anyone other than you.

The deck is a little light on card draw and ramp, so you will probably lean heavily on K&T most games.

Don't hate the bounce lands, they ensure that you will almost always have a land to drop for K&T's end step trigger.

PLAY POLITICS. This deck can amass a surprisingly powerful board presence, but that is not always going to happen. You want to be making deals and playing up the fact that your opponents are killing each other. Would they be doing that if they didn't HAVE to attack every turn? Don't worry about that! They're a jerk for doing all that damage and they need to be taught a lesson. Make sure that when you counter or remove something, they understand that it's because you had to. That's partly why your removal tends to give compensation - Arcane Denial, Oblation, Chaos Warp, Beast Within, Swan Song, etc. It's one more tool to be used in the political game.

Have fun! If you can get the other players fighting each other, sit back and soak it in. It's a good feeling. You might not win every game, but the deck is a blast to pilot and it can be deceptively strong depending on your meta.

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Date added 7 years
Last updated 4 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

3 - 0 Mythic Rares

48 - 0 Rares

24 - 0 Uncommons

10 - 0 Commons

Cards 100
Avg. CMC 3.30
Tokens Beast 3/3 G, Bird 2/2 U, Elemental 1/1 R w/ Haste, Elf Warrior 1/1 G, Faerie 1/1 U, Goblin 1/1 R, Goblin 1/1 R for Goblin Spymaster, Knight 2/2 W w/ First Strike, Lightning Rager, Ogre 3/3 R, Soldier 1/1 RW, Soldier 1/1 W, Spirit 1/1 C, Monarch Emblem, Treefolk X/X G
Folders Commander, EDH - Ideas Random, Cool decks, EDH Ideas, KT, EDH, Commander Decks, decks, EDH Build Inspirations, EDH Decks i like
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