Unknown (201)

  • 1x 1 drop counterspell
  • 5x Accelerator for monocolor
  • 1x Ambush or something
  • 1x Anti Elf
  • 1x Anti Sliver
  • 1x Constructed Elf
  • 1x Followers
  • 1x Impede
  • 1x Impede 2
  • 1x Memnite Eater
  • 1x Omni Legend
  • 1x Sentry Post
  • 1x W&U commander for art cr.
  • 1x W&U commander for art cr. 2
  • 1x W&U commander for art cr. 3
  • 10x a filter tripple land
  • 1x all basic land types
  • 1x also some bouncer
  • 1x also some counterspell
  • 1x another any color land
  • 10x another duoland
  • 1x another omni Sliver
  • 5x another sortof filter land
  • 10x another tripple land
  • 1x anti black sliver
  • 1x anti blue sliver
  • 1x anti green sliver
  • 1x anti red sliver
  • 1x anti tribal
  • 1x anti white sliver
  • 1x any color producing land
  • 1x aura saver
  • 1x black aura
  • 1x can have any color protection
  • 1x can have any color protection 2
  • 1x can have any color protection 3
  • 1x colorless mana land
  • 1x commander tax avoider
  • 1x convoke Sliver
  • 1x counterspell counter
  • 1x deck cycler graveyard filler
  • 1x defender land
  • 1x enchant defender or enemy cr.
  • 1x enchantable creature
  • 1x enchanted creature protector
  • 1x enchanted creature protector 2
  • 1x fetch any land
  • 1x game winner
  • 1x goes into enchantment deck
  • 1x hexproof shroud protection remover
  • 1x indestructible and hexproof giver
  • 5x land for 5-color with one dominant
  • 1x land for Commander
  • 1x land for artifacts
  • 1x land for aura deck
  • 1x land for enchantments
  • 1x land for omnicolored deck
  • 1x legandary any color land
  • 1x needed inst and sorc counter
  • 1x neutral accelerator that's not OP
  • 10x nonOP and better filter land
  • 5x nonOP fetch land
  • 10x nonOP fetch land 2
  • 5x nonbasic land
  • 10x nonbasic land for budget duocolor
  • 1x nonbasic land for colorless
  • 6x nonbasic land for monocolor
  • 1x nonbasic land for white
  • 1x omni color land
  • 1x omni color land 2
  • 1x omnicolored creature
  • 1x omnicolored creature 2
  • 1x omnicolored creature 3
  • 1x pumpable creature
  • 1x red rusher
  • 5x shard pain lands
  • 1x some accelerator
  • 1x some blue sorcery
  • 1x some bouncer
  • 1x some counterspell
  • 1x some crappy blocker
  • 1x some creature
  • 1x some creature control
  • 1x some green creature
  • 1x some rescue spell
  • 1x thwarts one attack
  • 10x tripple land
  • 1x ultimate artifact
  • 10x yet another duo land
  • 1x yet another sortof filter land
  • 10x yet another tripple land

my custom cards fail to save normally, so i have to add them to this for them to save.

yeah it bothers me how virtually all nonbasic lands and accelerators are for multicolored decks, and how generic mana in mana costs are not utilised in monocolored decks, and how multicolor decks are really hard to do on a budget. also it bothers me how there are so many costly land cards that can produce any color of mana that don't enter the battlefield tapped, but not a single tripple land that doesn't enter the battlefield tapped. that makes no sense.

also i think the poison mechanic should work way differently. instead of losing the game at 10 poison counters, i think that during your untap step, you should get one damage for each poison counter, and then you remove one poison counter. that would make poison less awkward in multiplayer games, and just a better mechanic overall, while still a similar mechanic.

i also think at least either the fetch lands or the shock lands should be banned in Modern, because the combination renders color meaningless and is just too prevalent among pricey decks. also Cavern of Souls should be banned because there's already Unclaimed Territory and tribal lands and allowing 12 such lands in one tribal deck is just excessive, and those lands are already overly powerful and adding anti-counterspell is just way overpowered.

furthermore i have a problem with Swords to Plowshares and Path to Exile because they just don't fit white's theme. thematically, white should rely on removal and neutering permanents like Journey to Nowhere or Pacifism . similarly Pongify and Rapid Hybridization break away from blue's reliance on countering, returning to hand and gaining control. it would have been ok if it were an aura that changes enchanted creature to the specified creature though.

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Date added 3 years
Last updated 3 years
Legality

This deck is Unknown legal.

Cards 201
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