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Do you like smashing face with lots of creatures on the board? Then you will like this. Jund that relies on the dark side for persistence and power. Dark Jund Aggro takes over board presence with powerful creatures from start to finish to end the game. Now running four Domri Rade boasting a 50% + chance of revealing a creature for constant reloading. As an aggressive deck with a mana curve ending at converted cost 4, there are only 20 lands in the deck to optimize color distribution and boost relative creature count. There are a high number of shock lands, but the deck basically wants to pay any life necessary (with smart discretion) to deal damage quickly and end the game. I've decided to run at least one of each basic land, because this deck doesn't need quantity but variety. An opening hand with one of each basic land and a shock land, so long as it provided black mana, you would be set to play anything in the deck.

Optimal turn one play will consist of either Gravecrawler or Deathrite Shaman. The zombie is preferable for early damage but the Deathrite Shaman can make vital differences in certain match-ups, and provide basic utility in all the rest. Follow up plays will likely consist of Flinthoof Boar and perhaps Lotleth Troll, but I find myself waiting to play the latter until the swamp mana is available for regeneration. Abrupt Decay and Dreadbore are economically priced to remove early threats to win the game as quickly as possible.
The most cards in the deck are priced at 3. Dreg Mangler is a staple of the deck. Flinthoof Boar is basically an equivalent as a 3/3 for 3 haste, as the mountain condition is usually satisfied. Pyrewild Shaman and Vampire Nighthawk are the wild-cards to help augment the deck's versatility and provide a verity of threats. The Vampire Nighthawk is just plain good and easy to cast with the swamp oriented mana. Pyrewild Shaman can make for some okay damage or kills early, or just provide a body to support board presence. His retrieval ability becomes viable late game, quickly ramping up damage with a successful source to carry it in.

After this, cards costing 3 and 4 are the main power-points of the deck for a total blowout. Domri Rade reveals creatures often enough to usually overwhelm any amount of normal removal or responses to creatures. Including Flinthoof Boar , the deck has 12 creatures with haste for natural top-decks or reveals with Domri Rade all the more effective.
Falkenrath Aristocrat and Olivia Voldaren bring the game to a quick conclusion with raw power. Falkenrath Aristocrat can eat smaller creatures for indestructibility, and ideally a Gravecrawler who can usually be played off the plentiful zombies in the deck. Olivia Voldaren is the most mana hungry card in the deck and should be played as late as possible for maximum value.

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Went 3-1 overall, and the one I lost was a close one. After we each one, we went to a final really close last match, but I lost eventually. I'm starting to feel like my matchups are at their best when I'm the much faster deck. When my opponent is comparable in speed, that's when I have the most difficult games. As such, the best route seems to be to take advantage of ending the game as quickly as possible. As back up, creature flood helps to overwhelm most enemies other than turbo-fog, but that's what a sideboard is for.

Game 1, My opponent was playing a RBU homebrew, and it basically never got a chance to go off. He had a Snapcaster Mage and a Notion Thief to chump, but they were basically useless. He was mostly mana screwed, and with Flinthoof Boar after boar coming down and bashing in, the games were quickly over.

Game 2, My opponent was playing Jund tokens, with Renegade Krasis Exava, Rakdos Blood Witch, the Gruul mythic-rare hydra among other hydras. Extremely aggressive and difficult for me to handle. Blocking was a total waste. But racing was almost impossible, as creatures with double strike or just piling on tokens were almost impossible for me to outpace. I lost game one, but barley. I almost won before I was overwhelmed. I staved him off for the most part with an indestructible Falkenrath Aristocrat looping a Gravecrawler with a Blood Scrivener. Next game I chose to be on the play, and I managed to have a swift victory. Gravecrawler into Flinthoof Boar into Falkenrath Aristocrat, Abrupt Decay the Renegade Krasis and the game was over. The last game I feel I severely misplayed. Instead of playing the Falkenrath Aristocrat and racing, I tried to build my defenses but was quickly overwhelmed.

Game 3, My opponent was playing Naya Humans, very fast and aggressive. Doublestriking 5/5 Champion of the Parish among many others quickly crushed me. I boarded out the Blood Scrivener and Domri Rade for other smaller removal like Abrupt Decay and Legion Loyalist and it actually worked. Two quick games of slamming aggro and I won. Domri Rade got an awesome reveal. After drawing a land, I +1'd Domri, revealed Falkenrath Aristocrat, played her and attacked for 4- exactly lethal.

Game 4, My opponent was playing classic Jund midrange with all that entails, except he was complaining about not having Farseek's in there for some reason. Game one, I was on the play and had an okay aggressive start. After getting him to 1 life, he killed my creature, and used Liliana of the Veil to make me sacrifice Falkenrath Aristocrat. After Thragtusk put him back up to 6 life, and I drew lands for turns, it was over. Game two, I was on the play but had a really excellent game of 5 3/3 haste creatures turn after turn. It was resisted well, but not enough. The last game was 30 seconds long. After I played a Gravecrawler turn one and Flinthoof Boar turn three, he scooped up. I was surprised, but he said something about lands and no creatures, just spells.

All in all it went okay. Still trying to figure out how to balance oliva voldaren and varolz, the sacr-striped. 2 main, 2 sideboard? 1 in each? Comments always welcome.

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Revision 61 See all

(11 years ago)

-4 Blood Scrivener side
+4 Burning-Tree Emissary main
-1 Legion Loyalist side
+2 Scavenging Ooze main
-1 Tragic Slip side
Date added 11 years
Last updated 11 years
Legality

This deck is not Standard legal.

Rarity (main - side)

4 - 4 Mythic Rares

38 - 8 Rares

14 - 2 Uncommons

0 - 1 Commons

Cards 60
Avg. CMC 2.25
Tokens Assassin 1/1 B w/ Player Killer, Emblem Domri Rade
Folders Other people's deck ideas
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