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My list for the new Daxos commander from C15.

the way I'm hoping it'll work is play Dax T3 if not T2 followed by a steady stream of enchantments/tokens until a win condition presents itself i.e. True Conviction + army or a late game Pestilence.

Good ways of racking up EXP counters include repeatedly casting Cage of Hands , Conviction , Flickering Ward , Gossamer Chains, Leshrac's Sigil , and Mourning Flickering ward and gossamer chains are the least mana intensive ways of achieving this.

Other cards that'll return to hand on death triggers are Angelic Destiny, Cessation , Fallen Ideal, Glistening Oil, Shade's Form , Sleeper's Guile , and Spirit Loop Fallen Ideal, Glistening Oil, and Shade's Form being my favorite

Cost reducers are good:Cloud Key Mana Matrix Heartstone Seal of the Guildpact

going to have a LOT of enchantments getting cast so I've got things like:

Sigil of the Empty Throne make some fliers why not. Kor Spiritdancer and Mesa Enchantress because drawing cards is a MUST, also Sage's Reverie for this reason. Monastery Mentor and Strongarm Monk because prowess, prowess, prowess, prowess. Ojutai Exemplars nice blockers lol.

And we're going to have even more enchantments entering the battlefield off Daxos ability so things like:

Ajani's Chosen , Doomwake Giant , Grim Guardian , and last but not least Skybind are going to enable a lot of control and/or shenanigans.

Keeping Daxos on the board is going to be an important part about the game so I've added: Angelic Renewal , Gift of Immortality, and Unhallowed Pact

Some notable combos I've noticed are:

Carnival of Souls + Heartstone = Daxos ability costs White and a life instead, with Angelic Chorus in play you'll benefit even more.

Black Market + Fallen Ideal = cast enchantment, sac creature returning enchantment, gain charge counter. With the above combo or Mana Matrix it becomes a mana engine. if Skybind is in play you can flicker your lands and have them comeback untapped on your opponents turn.

Speaking of skybind, Daxos the Returned + Skybind when your opponents declare attack step make a bunch of tokens with all your untapped land and never worry about attackers again (like Sphere of Safety wasn't enough).

Or if you have enough mana cough Serra's Sanctum cough Cabal Coffers cough Vesuva make a bunch of tokens and take away their lands for the turn.

Better yet, if Kismet is in play for the above two scenarios their creatures/LANDS will returned tapped. Too bad Limited Resources and Recurring Nightmare are banned.

(not really though)

and finally the secret weapon Remove Enchantments

OH NO Austere Command!!! NOOOOO not Merciless Eviction!!! I was just about to combo off. Is what you would say if you didn't have this neat little instant to return all your enchantments to your hand (more or less)

Its not perfect but it can save the game for you so it's in!

anywho... I've been working on this list since Daxos got spoiled and I would REALLY appreciate any feedback or card suggestions anyone has, I'm looking to make this into a powerful control/aggro deck.

some cards I didn't include but that may find a place in here after some much needed testing is done are:

Cloudstone Curio: love this card! not sure how well it would fit in so i didn't reserve a place for it but it is certainly first in line.

Extinguish All Hope : could be a win condition, but it costs a lot and I should be able to hold down the game without blowing stuff up, but we shall see.

That's all for now, thanks for reading! Suggestions wanted and +1 if you like the deck.

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Top Ranked
  • Achieved #18 position overall 9 years ago
Date added 9 years
Last updated 7 years
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

8 - 0 Mythic Rares

38 - 0 Rares

25 - 0 Uncommons

20 - 0 Commons

Cards 100
Avg. CMC 3.01
Tokens Angel 4/4 W, Cat 2/2 W, Enchantment Spirit */* WB, Experience Token, Monk 1/1 W
Folders Budget Lists, Commander Folder, Ideas, Intresant, references, Dax, C15, Net, Decks, O-5
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