Audacious Thief
- Three copies of
Deathcult Rogue
seemed excessive but I didn't want to decrease the number of cmc3 creatures (a real dearth for this build), so I thought I'd run a single copy of this fellow; I've been playing against creature-less or low-creature strategies (mostly storm) so regularly that I don't care especially about him not being unblockable.
Clutch of the Undercity
- In a pinch one can certainly cast this card for its normal effect, but I find it much more valuable as a tutor for some of my powerful four mana cards like
Notorious Throng
and the
Stinkdrinker Bandit
, either of which can end a game.
Deathcult Rogue
,
Invisible Stalker
, and
Slither Blade
- Serving as my chief unblockables, these three cards are key to satisfying the prerequisite for prowl.
Frogtosser Banneret
- Since there's only a few cards in this deck that don't have the "rogue" subtype, this creature makes the whole endeavor a lot cheaper and faster.
Morsel Theft
- This card offers a six point life swing and lets me draw a card, all for two or even one mana (if I have the
Frogtosser Banneret
out). Given that this deck tries to end the game before turn six or seven at the latest, that can make all the difference.
Murderous Cut
and
Fatal Push
- These cards constitute the deck's removal suite. I've done my utmost to find the most versatile options so that I don't have to clutter my sideboard with too much alternative removal.
Notorious Throng
- This card is one of the most expensive in the deck, though the
Frogtosser Banneret
can decrease its price a little. Although it's certainly possible to play it for its normal cost in an emergency, the real purpose of this card is to create a bunch of tokens (hopefully augmented by counters from
Oona's Blackguard
) and then use my extra turn to finish my opponent.
Oona's Blackguard
- Initially I was planning on putting this gal in the deck in conjunction with
Mental Vapors
and
Noggin Whack
. Then she worked so well that the other two cards became redundant. It's not at all difficult to very rapidly rob my opponent of her hand, and the additional damage provided by the counters is nothing to sneeze at, either.
Prickly Boggart
- This is a marvelous little one-drop against decks with no black or artifact creatures. Otherwise it's fodder (though the +1/+1 counter garnered from the presence of
Oona's Blackguard
can help keep it relevant in any game).
Rogue's Passage
- I actually didn't start running this card until quite recently because I figured it would never see any use. It turns out that this assumption was quite correct, because in fact I don't think I've activated its ability more than half a dozen times, but since it also hasn't interfered with me getting the colored mana I need, I've kept it just in case I ever need that one extra unblockable to finish the job.
Serum Visions
- I had two of these lying around and exchanged them for the copies of
Thieves' Fortune
that I used to run in this deck.
Stinkdrinker Bandit
- That 1/1
Invisible Stalker
or
Prickly Boggart
becomes a lot more threatening with this little villain on the field, but most importantly he has the potential to augment the number of tokens acquired through
Notorious Throng
.