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DISCLAIMER: This Library is the culmination of many games through the Meta local to me.

Welcome to the world of mono-red storm! In today's adventure, we'll go over a few of the mechanics that make this deck what it is, and why it's so fun to play.
With the Mana acceleration from Runaway Steam-Kin, the Scry from Burning Prophet, and all the random damage that gets thrown around with this setup, getting a Chandra's Incinerator out isn't far from reality at all, even on turn three. And who can scoff at a T3 6/6 Trample!? Giving it haste with Expedite, or Crimson Wisps isn't a bad play at all, and in most cases, completely viable.
In the event that you find yourself fighting against heavy creature removal, swapping out the Incinerator for the Underworld Breach, the idea is to set up your boardstate as soon as possible. The first important factor being Runaway Steam-Kin. From there you want to have one of the two 'Pinger' creatures on the field. Electrostatic Field, or Thermo-Alchemist. Once you have at least this much on the field, it's safe to begin the storm. Playing out everything you can with the Mana acceleration from the Steam-kin. Once you manage to draw into Underworld Breach, do it all again!
To play an entirely different manner altogether, you can simply swap Thermo-Alchemist, for Young Pyromancer. Another fun card to swap in could be Empty the Warrens. Though what you'd want to take out for it is a personal choice.
breaking down, and explaining why I'm looking at these cards.
This card seems overly useful in this deck to me, because it hits a trifecta of uses within this deck.

-The Obvious; Removing an opponents multicolored land reducing the total color spectrum they have access to at that time.

-The self hitting; Hitting one of my own mountains to search for another, thereby thinning out my deck, and granting a shuffle.

-The Cantrip; Yes- I feel the need to bring this up, adding a cantrip to a land destruction is absolutely beautiful, and even moreso on a two CMC card.

-Emergency Escape; Throwing land into my graveyard may seem like a wasteful thing, but on the games were I have need to use Underworld Breach, adding cards to exile and get "that much more" escape fodder will definitely boost my chances against problematic life-gain decks.

Having a rather slower start, this card can still very quickly change the pace of a game. Having a copied spell helps quite a lot, having a copied Cantrip, turns that one off, into a card advantage play.
I see this as a card to empty land in hand, much like Flame Jab. The main difference that makes me consider this cards potential is the fact that after a Mana flooded Cantrip run I can have typically 4-5 R still available. Drop the land, and play a new hand, just like that.
Adding two of these to try out intrigues me. The same ability as luts, on a cmc that gives me quite a bit more control over the top handful of cards.
Trying a copy or two of this card sounds extremely fitting with the way the rest of this deck seems to continuously draw, or exile/play. Sure- only once per turn, however when utilized with the steamkin, it's first ability may very well put that third counter into play.

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Went to the local Game shop and had a quick few test games. Faced off with a Casual Goblin flinger deck. The first two rounds went to me with relative ease, mostly due to a lack of mana for the other guy. the second round was the fun one-- He flung three Arsonists backed by Gob. Grenades at me, then stalled out. Allowing me that final turn to fire of my cantrip kill.

the third round - I continued through it for a more full testing. I ended up mana screwed. though it still took a few turns to kill me off. Had I had 1 more mana though, through looking at my "next turn" I would have fired a whopping 60 damage at my opponent! off three mana!

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99% Casual

Competitive

Date added 6 years
Last updated 1 year
Exclude colors WG
Legality

This deck is Modern legal.

Rarity (main - side)

9 - 4 Rares

17 - 4 Uncommons

21 - 7 Commons

Cards 60
Avg. CMC 1.81
Tokens Elemental 1/1 R, Goblin 1/1 R
Folders 10_Deckideen von anderen Leuten
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