Roon seems to be a popular Bant general that likes to flicker creatures, but this deck doesn't have many actual creatures - so Derevi is at the helm of this deck. She has been really powerful as a commander: She's able to be flashed in at any point for no more than 4 mana, and she taps or untaps any permanent (so long as I can target it) when either clause is met. This deck doesn't quite need Derevi to win, but she provides an instant blocker or a cute flash way to give my creatures pseudo-vigilance. Despite not playing the deck as an all-out STAX deck, this deck does seem to generate a lot of hate from my playgroups; especially with the latest iteration of the deck. The deck's main win-con is value flickering; secondary win-con is planeswalkers controlling the game until concession or the main win-con is achieved.

Eerie Interlude + Eternal Witness = way to blank opponents' effects targeting my creatures at instant speed, also generates a free board flicker on my side for each 3 mana I can conjure up.

Brago, King Eternal = another way to flicker my board (including planeswalkers, artifacts, and enchantments), but obviously see the end of removal when possible.

There are other key cards in the deck, but those cards mentioned above provide the most value and don't require more than two cards to be extremely relevant.

Feedback welcome. The deck is not meant to be fast, but is meant to enjoy the grind game. I am also looking to incorporate as many planeswalkers as I can, so don't be shy on dropping any suggestions.

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Date added 8 years
Last updated 8 years
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

13 - 0 Mythic Rares

32 - 0 Rares

20 - 0 Uncommons

10 - 0 Commons

Cards 100
Avg. CMC 4.00
Tokens Beast 3/3 G, Copy Clone, Eldrazi Scion 1/1 C, Elf Druid 1/1 G, Emblem Ajani Steadfast, Emblem Elspeth, Sun's Champion, Emblem Jace, Unraveler of Secrets, Emblem Kiora, Master of the Depths, Emblem Tamiyo, Field Researcher, Emblem Venser, the Sojourner, Insect 1/1 G w/ Flying, Deathtouch, Myr 1/1 C, Octopus 8/8 U, Plant 0/1 G, Soldier 1/1 W, Spirit 1/1 W, Wurm 5/5 G w/ Trample, Wurm 6/6 G
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