Bant goodstuff, with an emphasis on permanents. Plan is to build and protect a board that can disrupt your opponents gameplans and leverage it towards a victory. There are certain cards you want almost every game (Asceticism, Avacyn, Eternal Witness, Sword of Feast and Famine) but most of what you're looking for will vary from game to game.

Commander damage occasionally happens, but most of the time you'll need to go wide eventually to win.

Mana base is distorted around trying to meet difficult color requirements, while also being able to turn on Emeria in a long game.

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Date added 7 years
Last updated 4 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

15 - 0 Mythic Rares

49 - 0 Rares

12 - 0 Uncommons

13 - 0 Commons

Cards 100
Avg. CMC 3.59
Tokens Angel 4/4 W, Emblem Elspeth, Sun's Champion, Emblem Tamiyo, Field Researcher, Soldier 1/1 W
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