Have you ever woken up in the middle of the night, bathed in a cold sweat, and thought to yourself "I really wanna kill people with a land"? Well look no further! This Golos, Worldgorger deck will ease those late night cravings and allow you to rest easy while making sure your opponents have nightmares from being killed with a card from Amonkhet.

This deck is actually really easy to pilot and, although the price point of this deck is ungodly high, it should be a decent deck to start out with. It revolves around the Animate Dead + Worldgorger Dragon combo (you can also use Dance of the Dead or Necromancy in place of Animate Dead ) to get infinite enter the battlefield triggers. The cool thing about this deck is you don't need to break the loop unlike other Worldgorger decks because you kill them during the cycle.

How I'd start is first, turbo out your commander as soon as possible while trying to acquire the other pieces for the Dragon combo. When you have Golos on the field, Worldgorger in the yard, and an enchantment reanimator card in your hand' you can start the loop. Cast your reanimator card targeting the dragon. This will "blink" all of your permanents getting you a Golos trigger. With this trigger, search for Sunscorched Desert . This card is your finisher. When the dragon blinks your permanents, it removes the reanimation enchantment from it and send it to the graveyard. Then, the enchantment re-enters and bring back the dragon starting the loop once more but this time, you can deal one damage to a player with the desert. You can continue this loop until all of you opponents get pinged to death.

If for whatever reason you can't get the desert loop to work there is another way to win too! Using Golos's ETB triggers to get all the lands out of your deck. Then, since the Dragon loop allows you to float ungodly amounts of mana, you will be able to activate Golos's ability to exile the top three cards of your library as many times as you want until there's no cards left. Since you can cast them for free this turn, you can use a removal spell to stop the loop by exiling/destroying the Dragon or Reanimation enchantment. Once the loop is done, cast either Laboratory Maniac or Jace, Wielder of Mysteries followed by a spell that allows you to draw at least one card or activate Jace's ability. Their replacement effects allow you to win the game.

Suggestions

Updates Add

Comments

Casual

90% Competitive

Revision 1 See all

(4 years ago)

+1 Ancient Tomb main
+1 Arid Mesa main
+1 Badlands main
+1 Bayou main
+1 Bloodstained Mire main
+1 Breeding Poolfoil main
+1 Cabal Ritual main
+1 City of Brass main
+1 Command Tower main
+1 Dack Fayden main
+1 Dark Ritual main
+1 Eternal Witness main
+1 Exotic Orchard main
+1 Flooded Strand main
+1 Forbidden Orchard main
+1 Forest main
+1 Gamble main
-32 Island main
+1 Jin-Gitaxias, Core Augur main
+1 Mana Confluence main
and 56 other change(s)
Date added 4 years
Last updated 4 years
Splash colors WUBRG
Key combos
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

11 - 0 Mythic Rares

50 - 0 Rares

20 - 0 Uncommons

16 - 0 Commons

Cards 100
Avg. CMC 1.92
Tokens Emblem Dack Fayden, Spirit 1/1 C
Votes
Ignored suggestions
Shared with
Views