I've aquired the deck and been play testing it with the play group and the deck is performing quite decently. The deck is suspectible to board wipes and counterspells.

The point of this deck is to put out the cheaper unblockable creatures to get of ninjitsu smoothly. The deck is also threatning in combination with artifacts and cipher sorceries.The commander is mostly used to make my creatures (hopefully) unblockable through intimitate.

What I wish to have help with is suggestions that could make the deck more resilient to board wipes while retaining much of the creatures in the deck. :)

Closely related to Assassin's Creed, credit to malmagora

Explaination of cards so far below.

My creatures are the driving force of the deck, mainly ninjutsu to trigger the commanders ability.

Baleful Strix - Flying and deathtouch for 2 on a 1/1 body and it draws you a card as it enters the battlefield, quite handy.

Clever Impersonator - In my opinion one of the better clone creatures out there, can copy any nonland permanent, even planeswalkers.

Deadeye Navigator - Staple in blue, a bit expensive at 6 for a 5/5, neat ability though.

Dimir Infiltrator - Love the art of this card, one of the cheap unblockables for 2, a 1/3 body makes it better to block than other creatures and I can tutor for another creature with transmute.

Ghastlord of Fugue - More a bait card than an important creature in my deck, 5 mana for a 4/4 unblockable. Scary ability, for others if it manages to hit.

Higure, the Still Wind - Essential in the deck to tutor forth other ninjas in the deck.

Ink-Eyes, Servant of Oni - I love this card and the graveyard schenanigans this card can pull off.

Inkfathom Infiltrator - Cheap unblockable for 2.

Invisible Stalker - Hexproof and unblockable for 2, this card can frighten people when it's on the battlefield, nifty with cipher spells in the deck.

Kira, Great Glass-Spinner - 2/2 flying for 3, gives some warding against spells that target my creatures.

Latch Seeker - 3/1 for 3 mana and is unblockable, can get in some decent damage.

Lu Xun, Scholar General - 99% of the time it is unblockable and will draw me a card.

Mindleech Mass - A scary 6/6 with trample for 8, worth it for the ability it has.

Mistblade Shinobi - Another ninja to fit the theme of the deck, good ability for a 1 cost ninjitsu.

Nether Traitor - Quick creature drop with haste and shadow, usually unblockable. Nice for ninjitsu abilities and resilient against kill spells etc.

Neurok Invisimancer - 2/1 unblockable that makes a creature of my choice unblockable til end of turn. More ninjitsu posibilities.

Ninja of the Deep Hours - Another ninja, card draw when dealing damage.

Okiba-Gang Shinobi - Ninja that makes opponents discard cards for you to play with through enchantments, sorceries and Ink-Eyes, Servant of Oni.

Palinchron - Paired with Deadeye Navigator for infinite mana and triggers for our commander.

Phantom Warrior - Another unblockable for our ninjitsu abilities.

Sakashima's Student - Surprise motherfucker, my 1/1 unblockable turned into your scary creature and smack you in the face... Yeah.

Shadowmage Infiltrator - Creature with fear for easier ninjitsu and draws me cards.

Silent-Blade Oni - Scary 6/5 for a ninjutsu of 6, unpredictable creature that lets you cast nonland cards from a persons hand, I've stolen Emrakul and other nice creatures for free.

Stealer of Secrets - Underwhelming card but I just love the art of this card not to include it, 2/2 card draw for 3.

Tandem Lookout - Soulbind with a unblockable creature and draw more cards than you need.

Thada Adel, Acquisitor - This card is fun but always gets killed the next turn, will steal you some nifty artifacts if it can get in damage to an opponent. Give me all 'em Sol rings...

Thalakos Deciever - 1/1 with shadow for 4, use to trigger ninjitsu or just take control of a target creature, utility.

Thalakos Seer - Ideal creature for ninjitsu as it draws me a card from it.

Throat Slitter - Kill card on ninjitsu, bonus.

Tormented Soul - Dirt cheap creature for my ninjitsus.

Walker of Secret Ways - Underwhelming ninja but allows you to see an opponents hand which is nice.

Wonder - Make your creatures harder to block with this card in the graveyard, where it belongs.

Wrexial, the Risen Deep - Scary 5/8 for 6 mana, swamp and islandwalk to make it potentially unblockable. Scary ability for the opponents, you get to cast a instant or sorcery card from their graveyard for free.

Nothing to say here. Trollface,jpg

Scary and unpredictable, instants can win you the game or just make the game just that more fun.

Cyclonic Rift - Potential board wipe if overloaded, does not touch your creatures. This card is powerful.

Ghostly Flicker - Bounce of up to two artifact, creatures or lands, triggers well with our commander. Allows you to untap creatures to defend yourself, mana for spells or just to protect permanents you control.

Go for the Throat - In my opinion this card is better than Doom Blade but doesn't work on artifact creatures, solid removal.

Hatred - Win the game on turn 3 or 4 with your Nether Traitor, yes please.

Memory Plunder - One mans junk, my treasure.

Murder - Removal.

Reckless Spite - Two is better than one but you take 5 damage.

Shadow Rift - This card can be complex, it can make almost any creature unblockable, your opponent swings at the friend that has annoyed you the whole game, make his big and scary creature unblockable and draw a card in the process.

The artifacts for this deck is mostly utility and the swords offers me powerful effects and protection from colours an opponent is playing.

Chromatic Lantern - For mana fixing when you need it.

Dimir Keyrune - Suffered a board wipe and need an ublockable creature, this is the artifact for you.. or just tap it for mana.

Dimir Signet - Mana artifact.

Quitetus Spike - Nasty artifact but very very fun with your unblockable creatures.

Sol Ring - Must have in commander and this deck.

Sword of Body and Mind - Mill your opponent and get tokens in the process.

Sword of Feast and Famine - Make opponents discard cards and untap your lands for more shenanigans.

Sword of Fire and Ice - Draws you a card and 2 damage to target player or creature, can work as removal.

Sword of Light and Shadow - Return a creature card from your graveyard to hand and gain 3 life in the process.

Sword of War and Peace - Can turn nasty if opponents have full hands, as you will with the card draw in this deck.

More dull than instants but potentially more nasty.

Bribery - Steal any creature from an opponent for 5 mana. Yes, I am taking your Emrakul on turn 3-5, thank you very much.

Decree of Pain - Board wipe with card draw, can be cycled for 5 and draw you a card and all creatures get -2/-2, utility.

Demonic Tutor - Get any card in your library for 2, must have.

Rite of Replication - Copy any creature, if you want to be mean, clone it 5 times.

Stolen Goods - Fun card and worth the gamble for 4 mana.

Stolen Identity - With Invisible Stalker this card can change games. Copy ALL the creatures.

Undercity Plague - Cipher removal, dangerous with Invisible Stalker.

Enchantments enhance the gameplay for everyone, but mostly me.. ok.. just me.

Animate Dead - To many cards in your hand? Discard some big creature and bring it back for 2 mana, almost free... or just steal an opponents creature, that works to.

Coastal Piracy - Crazy card draw for days.

Necromancy - Like Animate Dead but more expensive.

Sigil of Sleep - Dirt cheap removal on your unblockable creatures.

Any ninja + unblockable creatures + Vela the Night-Clad

Deadeye Navigator + Palinchron - Infinite bounce to kill our opponents with Vela or just for infinite mana.

That's it folks, no need to give an explaination on the sideboard as I think the cards can compliment the deck in some ways. Thanks for reading. :)

Suggestions

Updates Add

Been looking back at the deck and wanting to make it more effective, switching cards out and in.

Comments

Revision 1 See all

(9 years ago)

+1 Academy Ruins main
+1 Acquire main
+1 Blatant Thievery main
+1 Bribery main
+1 Burnished Hart main
+1 Cabal Coffers main
-1 Chromatic Lantern main
+1 Crystal Shard main
+1 Darkwater Catacombs main
+1 Dauthi Embrace main
-1 Deadeye Navigator main
+2 Demonic Tutor main
+1 Geth, Lord of the Vault main
-1 Ghostly Flicker main
+1 Gilded Lotusfoil main
-1 Go for the Throat main
+1 Hunted Phantasm main
+1 Jwar Isle Refuge main
-1 Lazav, Dimir Mastermind side
-1 Morphling side
and 62 other change(s)
Date added 10 years
Last updated 9 years
Key combos
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

13 - 0 Mythic Rares

47 - 0 Rares

23 - 0 Uncommons

12 - 0 Commons

Cards 108
Avg. CMC 3.57
Tokens Copy Clone, Goblin 1/1 R, Human 2/2 G, Wolf 2/2 G
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