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Dino Rampage #4

Standard*

DevTheo


Sideboard


Maybeboard

Creature (2)

Artifact (2)


I've been playing with this deck as a (sort of) mono green stompy with Ghalta. It plays decently (on XMage), but it's definitely lacking something. So some notes on it.

The goal of the deck is to play Ghalta a long about turn 3 or 4 (and that seems to consistently happen, but it's not a "win"). Basically I looked at the cards in Green for each CMC and played the most powerful creature (to help with Ghalta's cost). I did choose creatures with the least downside (so Old Growth Dryad is out, but I'm thinking I might have jumped the gun on that). Additionally I do have a fair amount of card draw to try to make sure I have Ghalta in hand (although sometimes Rhonas and Wayward Swordtooth --and ascend-- is enough). I also chose to play more hexproof/indestructible spells to protect my creatures (but it's still vulnerable to sweepers) The dual lands are there because I have them and could potentially play some white spells (see the very experimental sideboard where I am using some) Anyway, any advice would be very helpful.

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I added more colors as well as Siegehorn Ceratops, Relentless Raptor, Glorybringer, and Path to Mettle; I did the latter mainly because I have the cards, and want to try them out. I don't like what this does to the consistency, and may drop 1 (or ore of these cards). I dropped a copy of Deathgorge Scavenger, Drover of the Mighty and Otepec Huntmaster (at least for now).

In my play testing I am able to ramp up pretty quickly where I can stall the opponent and then play one of the large dinos.

Comments

Date added 7 years
Last updated 7 years
Legality

This deck is not Standard legal.

Rarity (main - side)

3 - 0 Mythic Rares

24 - 9 Rares

19 - 4 Uncommons

4 - 2 Commons

Cards 60
Avg. CMC 3.45
Tokens City's Blessing, Dinosaur 3/3 G
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