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Dates - Records

11/2/12 - 3-0-1

11/9/12 - 2-1-1

11/16/12 2-1-1

11/23/12 3-1-0

11/30/12 3-1-0

12/5/12 4-0-0

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While the jund matchup is fun, it is often very very boring against the control matchup.

I play something... counter. Pass.

They drop a land... think for 5 minutes. Pass.

My turn, drop something. Counter. Drop something else. RESOLVES! WOHOO! PASS!

They drop a land... pass.

MY TURN OHYEAHOMGROFL SWING. ...bounce...

... Not even fun. Maybe if they played something, anything, to contend with, even if its better than my shit, it would be exciting to play against. Oh well.

Maybe there are cards to play, to still make 'Jund' 'Jundy', but are a little faster to keep the control guy from having card advantage on me. Maybe make it zombie heavy, and run cavern? Make it vampire heavy with cavern? Human heavy? Haste creatures? As of now, its hard to say, but i think making it close to tribal might be a good option to best utilize the Cavern of Souls. Eliminating half their deck might be the solution.

#1 in tournament @ Dreamers Games — Dec. 14, 2012

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Date added 12 years
Last updated 11 years
Legality

This deck is not Modern legal.

Rarity (main - side)

16 - 2 Mythic Rares

30 - 7 Rares

9 - 3 Uncommons

2 - 3 Commons

Cards 60
Avg. CMC 3.14
Tokens Beast 3/3 G, Human 2/2 G, Wolf 2/2 G, Wurm 6/6 G
Folders Jund decks
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