Deck tech for Disa the Restless, the main idea being to find ways to make an overwhelming number of massive goyfs.

This section is all about evasion, ways to whack your opponent’s face and benefit from it!

Changeling Outcast, Tormented Soul and Vashta Nerada are all completely unblockable and will reliably get in for damage to produce massive goyfs!

Eye Collector, Slickshot Show-Off, Nighthawk Scavenger, Rankle, Master of Pranks and Twilight Prophet are all flying creatures that you can reliably have in play before your commander comes down, each with their own arsenal that benefits the deck.

Bitterblossom, Sorin the Mirthless, Demonic Covenant and Smuggler's Copter are all ways of generating flying creatures while supporting a variety of permanent types.

Nylea, God of the Hunt, Garruk's Uprising and Ohran Frostfang are all powerful effects that make your opponent’s blocks either bad or pointless, and provide card advantage while you’re at it!

Professional Face-Breaker is the last of this section, simply for having the least reliable evasion however making extra mana off of it or your other creatures is invaluable!

Next is about making the Goyfs worth having, gotta fill your or opponent’s bins to make em more meaningful. This section we’ll cover that.

Eye Collector, Altar of the Brood, Mindcrank all mill your opponents consistently as the game progresses. The Altar and Crank can also provide a threat to mill your opponent out in games that go long.

The Raven Man, Rankle, Master of Pranks, Winter, Misanthropic Guide and Necrogoyf are all ways to force opponents (and/or yourself) to discard, which not only grows the graveyards but also is an attack on your opponents from a weird axis that can be hard to deal with.

Syr Konrad, the Grim gets his own section because he is simply so powerful. His activated ability to force everyone to mill is definitely very helpful, but his ability to pressure opponents while you’re doing everything you want to be doing is unmatched.

Fear of Missing Out, Lord Windgrace, Tortured Existence, Smuggler's Copter, Invasion of Mercadia  , Invasion of Ergamon   and Geier Reach Sanitarium all provide a quick way of pitching cards for an added benefit. They get better if you’re binning Goyfs!

Skull Prophet, Barrowgoyf, Grist, the Hunger Tide and Demonic Covenant all provide some level of self mill, which is one of the more reliable ways to make Goyfs massive.

Professional Face-Breaker, Rankle, Master of Pranks and Twilight Prophet are all evasive creatures that provide excellent card advantage. The two flyers providing reliable damage and capitalizing on your large board state, and the face-breaker rewarding you for ramping.

Ohran Frostfang and Demonic Covenant are in a similar vein to the previous three, the snake providing a draw on combat damage is very good as we have so many evasive creatures, and the covenant will provide us a massive flyer while filling our graveyard and then giving us another card when we attack with that giant flyer. Notably there are several changelings and Maskwood Nexus so in a deck without demons, there are more demons than you'd think.

Elemental Bond and Garruk's Uprising will both draw you a card not only off of your commander but also off of the majority of Goyfs you create, as having three or four card types in graveyards should be easy to achieve.

Disciple of Freyalise   and Season of Gathering are both cards that can optionally draw you a ton of cards if you have a big creature. Your commander is five power, Goyfs will consistently be rather large and there are a few other large creatures in the deck. You will get a ton of value off of either of these.

Winter, Misanthropic Guide and Black Market Connections will both provide you with additional cards at the start of your turn, and some other additional value. Winter can pressure an opponent's hand in a frustrating way and the enchantment can provide you with extra mana and a changeling token for maximum Goyfage and some synergy with Demonic Covenant

Sorin the Mirthless, Lord Windgrace and The Aetherspark are all powerful planeswalkers that provide a ton of value to this deck. Sorin provides evasive lifelinkers, The Aetherspark has the potential to make BIG mana and also draw you a bunch of cards. Windgrace is a weird one but discarding lands to draw two cards is fantastic advantage combined with his ability to return the lands later.

Bloodsoaked Insight   is also a funny card, you steal a few cards from the top of an opponents library. Mostly in the deck because it's a land, it still will provide some great advantage after a board wipe or just a favourable combat step. Sometimes you get to steal something crazy, and that's fun.

Ignoble Hierarch, Ornithopter of Paradise, Skull Prophet and Tangled Florahedron   are our mana dorks, providing a little extra value here and there.

Sol Ring and Arcane Signet are good.

Sakura-Tribe Elder, Farseek and Invasion of Zendikar   find us lands!

Professional Face-Breaker and Black Market Connections are definitely the most exciting cards in this section, the both ramp, they both draw you cards, and they both provide you with one (or more) beaters for you opponent's faces. Almost everything you want to be doing.

Honourable Mentions to The Aetherspark and Lord Windgrace as they can provide a ton of mana, and can potentially be ramp but might not be reliably.

Haywire Mite, Untimely Malfunction, Cindervines and Demolition Field are efficient, single use removal for noncreature threats your opponents may have.

Pyrogoyf is probably one of the best cards in the deck, you'll consistently kill one thing with the ETB and then when you start getting your Goyfs dropping it'll equal a ton of damage!

Rankle, Master of Pranks and Grist, the Hunger Tide are both ways to force opponents to sacrifice creatures, helpful to get around indestructible/hexproof.

Boggart Trawler   and Bojuka Bog feel necessary, as we want to be getting cards in our opponent's bins and we needs to prevent that from being good for them if they can.

Abrade, Assassin's Trophy and Kolaghan's Command are both capable of hitting a variety of targets opponent's will commonly have.

Lignify and Stump Stomp   should both be able to take out a creature, but are both other card types so provide other value as well.

Decimate and Convert to Slime let you remove a ton of permanents from the table, sometimes you get a big ooze.

Chandra's Ignition can be a powerful boardwipe, but also often just a finisher. Notably, all of your Goyfs toughness is one higher than it's power so you can still attack with a stacked board after casting.

Find / Finality Is optionally a way to remove a bunch of small things, while also buff your own. Situationally powerful.

Season of Gathering is nuts, you can take out all of the enchantments and/or artifacts if you desire and also still draw a ton of cards.

This section is a little less than perhaps it should be, but we have a handful of ways of grabbing things so we can reuse them.

Lord Windgrace is an obviously powerful way of returning lands you may have discarded, milled or sacrificed.

Find / Finality is the best of both worlds, kill stuff and bring it back. Being able to return two creatures is great, as you can return something that can bring this back and something else and recast it!

Graveshifter is technically a Goyf, and it brings something back!

Pinnacle Monk   is usually a land, but can be a way to recur Find / Finality or something else more valuable.

Eternal Witness is so good, getting any card you want makes this card probably the best piece of recursion in the deck.

Kolaghan's Command has only good options.

Tortured Existence probably contests Eternal Witness for the best piece of recursion. Being able to discard and recur for one mana, repeatedly is powerful with our commander. Sometimes you live the dream and also have Maskwood Nexus in play.

Malakir Rebirth   and Revitalizing Repast   are both so good, either can be a land or you can protect something cruical for one mana. Simply good.

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92% Casual

Competitive

Date added 1 day
Last updated 5 hours
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

9 - 0 Mythic Rares

44 - 0 Rares

25 - 0 Uncommons

14 - 0 Commons

Cards 100
Avg. CMC 3.07
Tokens Bird 1/1 B, Cat Warrior 2/2 G, City's Blessing, Demon 5/5 B, Elemental 1/1 UR, Faerie Rogue 1/1 B, Insect 1/1 BG, Ooze X/X G, Plot, Shapeshifter 2/2 U, Shapeshifter 3/2 C, Tarmogoyf X/1+X G, Treasure, Vampire 2/3 B
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