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Don't let me get 5 land. (mill)

Unknown

Diddykong2397


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This is a blue/black mill deck that I have recently made. It's by far my favorite deck, and it works perfectly almost every time. I know it's big, but there's nothing in this deck that I don't want to draw, and there are many things that are good just by themselves that don't require the other creatures.

For instance, get Hedron Crab and Fog Bank out by turn two, and let the Crab slowly mill them, as I have a good amount of land in this deck. Fog Bank is especially important for defending Jace, Memory Adept because I only use his 0 ability. If I have Millstone on the field, that works as a good way to use surplus mana for some extra milling.

By turn 4 I could be able to play an Undead Alchemist which, combined with some Tome Scour and Mind Sculpt will get me a good amount of tokens. Which I can use to mill, or just for defense.

By turn 5 I should have the chance to play Traumatize, Mirko Vosk, Mind Drinker, Jace, Memory Adept, or Consuming Aberration, all of which have proven to be effective on their own.

After turn five, the only thing I really NEED mana for is Mind Grind or Opportunity if I want some more cards.

I have a few control cards in here for any big scary monsters, which include Vapor Snag and Death's Approach

All feedback is greatly appreciated. :D

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Date added 11 years
Last updated 11 years
Legality

This deck is Unknown legal.

Rarity (main - side)

3 - 0 Mythic Rares

15 - 0 Rares

12 - 0 Uncommons

16 - 0 Commons

Cards 70
Avg. CMC 2.85
Tokens Zombie 2/2 B
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