Kindness anon made a special phyrexian kitty card for All Will Be One, so here's the deck for it!
Dravid, Lord of Oil (represented by Soul of Windgrace)
1WpUpBpRpGp (the p stands for phyrexian mana)
Legendary Creature - Kitty
Dravid's power and toughness are equal to the number of oil counters among permanents you control.
Creatures you control get +1/+1 for each oil counter on them.
1, T: Put an oil counter on target creature.
Corrupted -- 2, T: Proliferate. Activate only if an opponent has three or more poison counters, and only as a sorcery.
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The combination of oil counters and poison counters is beautiful flavor, but suboptimal strategy; if you're boosting your creatures' power, you're probably aiming at your opponent's life total rather than going for poison. Also, there's shockingly NO cards that use both oil and poison counters, making getting to that corrupted threshold difficult. As a result, this deck lives up to the name of the card and goes all in on oil.
The phyrexian mana in the cost gives a lot of flexibility in deck color. The deck wants to stack as many oil counters as possible on creatures, and AWBO has two common ways of doing that: Black-Red death, and Blue-Red noncreature spells. We want creatures, so I went with a red-black deck... is what I would say if there were more than 2 decent black cards. Red also had a habit of SPENDING oil counters, which is bad. Fortunately, green helps fill the gap with Armored Scrapgorger and a few other helpers to make a Jund deck.
I made this an midrange-aggro deck. By which I mean I threw in every card that worked decently with Dravid and that's what I ended up with. Exuberant Fuseling and Armored Scrapgorger help the deck start getting oily, and Churning Reservoir gives a free counter every turn. Urabrask's Forge not only generates counters but also spawns creatures that die to give Fuseling, Charforger, and Necrosquito more oil. Magmatic Sprinter also oils up my creatures and attacks, and it either dies or returns to hand, either of which gives more oil. Finally, Migloz, Maze Crusher is a nice body that gives an instant 5 oil, though it can't get more. Still, 3-mana 9/9 is good.
Dravid can be played literally whenever I want, as long as I have life to spend. And as an aggro deck, I can afford spend life if it means getting a massive damage boost. However, turn 3 or 4 is usually best, since Dravid dies instantly if I don't have any oil. Once its out, Exuberant Fuseling and Necrosquito are great kill options thanks to trample and flying, Migloz, Maze Crusher can apply great pressure for cheap with its menace ability. By comparison Armored Scrapgorger, Charforger, and Dravid itself aren't especially useful attackers, but they still get huge and force the opponent to chump block.
Cankerbloom provides good pressure in the early game, and lots of utility in the late game. Cinderslash Ravager is a big body that also clears out little pesky blockers, and doesn't require Dravid for power. And finally, all of my lands can enter untapped. They just cost life, which, as I've established, is a small price to pay for mana. Also, 4 copies of Dravid might seem risky as a legendary, but I don't have time to wait to draw it, and Dravid has no protection so drawing multiple copies makes my strategy more reliable.