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The advice I'm looking for with this deck is to improve it's ability to play against some of the fast paced aggro decks in standard right now. I feel like this deck is pretty good right now, but I'm always looking to make it better.

After seeing some of the spoilers, I'm probably going to make it a Grixis control in order to take advantage of Dreadbore as a go to removal spell instead of murder. Hopefully some awesome cards come in RtR to help this deck out.

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So, I went 1-3 with this deck in my first crack at an FNM. I had a good time, and have started to think of some adjustments.

Game 1: Went 2-0 against a R/B Vampire deck. It wasn't very fast and I was able to set up easy. I liked how the deck played here.

Game 2: Lost to a Burning Vengeance based control type deck 0-2. I sideboarded a lot for game 2, but when you draw 5 straoght islands followed by a swamp, there isn't much you can do. I think I would have played somewhat better if I wasn't land flooded game 2.

Game 3: Lost to a G/W aggro deck. Game 1 just went really bad, not sure why. Lost really fast, not quite sure why that happened. Game 2 I was able to stall and last, but couldn't get a finisher to resolve.

Game 4: 1-2 Against G/W humans. Won the first game, couldn't pull removal game 2, game 3 I couldn't stall it enough.

I'm planning on making a few tweaks with the deck and trying it out. hopefully it will do better next time.

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Date added 12 years
Last updated 12 years
Legality

This deck is not Standard legal.

Rarity (main - side)

4 - 0 Mythic Rares

13 - 5 Rares

10 - 5 Uncommons

17 - 5 Commons

Cards 60
Avg. CMC 2.83
Tokens Drake 2/2 U
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