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Dual Deck: Merfolk Clerics

Casual Cleric Merfolk Tap/Untap WU (Azorius)

Tryptic


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Dual Decks

Dual decks are my attempt to create a series of interesting casual decks, designed to be played against each other. The twist is that each dech is built using two separate creature tribes, and tied together with Maskwood Nexus which gives all creature types to all of your creatures. Each deck aims to show off both the strengths of its tribes, as well as a few famous MtG combo mechanics used in unusual ways. Each Dual deck is 61 cards, with the last card being an Un-card or playtest series card which is added for silliness, and can be removed if you prefer.

You can find my full set of Dual Decks here!

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Summary

Merfolk and Clerics are both powerful tribes on their own, but this deck focuses on a lesser-known synergy around tapping creatures. The deck has low early game firepower, but it can suddenly pop off with massive effects once a combo is completed.

Opening hands

A good starting hand has the ability to start making merfolk. If a hand can't, consider a mulligan.

Combo Mechanic: Tapping creatures

The deck contains a variety of Tap enablers (like Field Surgeon) and Tap payoffs (like Deeproot Pilgrimage). The Merfolk tokens you create can then be tapped for more value, and the cycle continues!

Combo Mechanic: lifegain triggers

Soul Warden, Judge of Currents, and Samite Herbalist give you a huge number of lifegain triggers which you can exploit for value.

Small combo: Deeproot Pilgrimage + Drowner of Secrets + Merrow Commerce

Milling someone for 1 card doesn't seem like much, but it can be done at instant speed, and any Merfolk tokens you make can then be tapped immediately as well. You can even tap Merrow Commerce because guess what? It's a nontoken Merfolk card, and it untaps itself.

Small combo: Cleric Class + Judge of Currents + Walking Archive

Make everyone draw an extra card every turn and nobody batts an eye. Make everyone draw 15 cards in a turn and everybody loses their mind!

Final combo: Many

Once the engine is online, there are several ways to win. Goldnight Commander and swing, Halo Fountain and tap, or just mill everyone to death.

Un-card: Undecided

I'm still looking for an un-card or playtest card that fits this madness. Got any suggestions?

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Revision 2 See all

(1 month ago)

-1 Island main
+1 Lord of Atlantis maybe
+1 Plains main
+4 Skyclave Basilica  Flip main
-4 Skyclave Cleric  Flip main
+1 Sygg, River Guide maybe
Date added 5 months
Last updated 1 month
Key combos
Legality

This deck is Casual legal.

Rarity (main - side)

1 - 0 Mythic Rares

22 - 0 Rares

14 - 0 Uncommons

10 - 0 Commons

Cards 59
Avg. CMC 2.57
Tokens Citizen 1/1 GW, Merfolk 1/1 U w/ Hexproof, Merfolk Wizard 1/1 U, Shapeshifter 2/2 U
Folders Dual Decks
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