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Duskmantle Guildmage Combo

Modern* BUG (Sultai) GWUB

ceruleanplains


Sideboard


Maybeboard


Plan A: Duskmantle Guildmage + Mindcrank as early as T3 with Noble Hierarch helping ramp.

Plan B: Tarmogoyf Beats + fun combat tricks with Fallen Shinobi; potentially ultra incredible win-con to beat our opponent with some crazy spell we top-decked off of them. Shinobi if Mindcrank is out also dumps a number of cards into the graveyard.

Sword of Body and Mind: If Duskmantle is out and we have someone to equip the sword to while activating, this could simply be a lethal one shot. While technically not as good as something like Archive Trap, Trap puts you into the desire to win by milling instead of by loss of life which is our primary mission. Body & Mind allows us to hit the opponent with +2/2 as well as creates another body (2/2) wolf. Milling here is for feeding the Tarmogoyf.

Nissa - helps scry as an alternative to cantrips and Aether Vial. Puts creatures or lands onto the battlefield. Also when she is big enough, can simply ultimate and swing for 10 through the air.

Ashiok - helps lock down decks that search. Ghost Quarters become Stripmines. Ashiok helps launch the combo piece if we need him to by putting cards into the graveyard.

Muddle the Mixture: transmutes us to combo pieces (or a Goyf... or Snapcaster... or Assassin's Trophy). Better seems than Remand in this deck.

Consideration Pile: Scavenging Ooze - Pretty good with lifegain eating creatures and eating cards with flashback.
Tireless Tracker - Good for if flooding out & card draw.

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Casual

97% Competitive

Date added 5 years
Last updated 5 years
Legality

This deck is Modern legal.

Rarity (main - side)

4 - 4 Mythic Rares

28 - 9 Rares

17 - 2 Uncommons

6 - 0 Commons

Cards 60
Avg. CMC 1.92
Tokens Human 2/2 G, Wolf 2/2 G
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