opener:
Mana Crypt, Exploration, Mountain, Storm Cauldron, Mountain, Vexing Shusher, Lotus Cobra
This is an incredibly weak hand. Snek and exploration, but no green source to play them? Fast mana, but can't take t1 advantage of it? One of those mountains really needs to be a forest. This hand is very dependant on the draw which is not optimal at all. I'd be very tempted to mulligan this hand away and would not fault anyone for doing so. However, I'll keep in the interest of showcasing the flaws in the deck as well as the strengths.
Turn 1:
draw gruul turf (this is already going to be insane)
play mountain, pass
turn 2:
draw nature's claim
play turf, bounce mountain, pass, discard storm cauldron and hope not to get strip mined
turn 3:
draw natural order
tap turf, play snek
play mountain, snek makes green (G)
play Mana Crypt, tap mountain and crypt (2RG)
Play Mina (0)
Play Mountain, snek makes R, tap mountain (RR)
Play Shusher, pass
turn 4: crypt trigger, odds or evens on a d6 to emulate a coin flip, calling evens, roll 5, take 3 damage (37)
draw Tree of Tales. Starting to look grim-ish. lets take a think.
Play Tree of Tales, snek makes G, tap Tree and crypt (2GG)
Cast Natural Order, saccing Mina. Fetch Ulvenwald Hydra. Hydra trigger, fetch Mosswort Bridge, snek makes G so lets destroy a thing with the claim in response to the hideaway trigger, then look at top 4.
Top 4 is Primal Command, Evolving Wilds, Tireless Tracker, and Budoka Gardener. Honestly? I say control game it for a minute and hide Primal Command. Besides, as long as the bridge doesnt get removed the command lets us set up the bridge engine.
Pass
Turn 5: crypt trigger, calling evens, roll 2 (37)
Draw Sylvan Scrying. This just got good. Tap the Turf, cast scrying, fetch Cradle
play Cradle, Snek generates G, spend G to activate bridge (2 p from snek, 2p from shusher, 6p from Hydra for exact 10p). Control an opponent and fetch Hierophant.
Tap Mountain and Cradle to play hierophant. Pass
Turn 6: crypt trigger, odds, roll 3 (37)
draw vandalblast
tap crypt, cradle, mountain (2RGGGG) to cast Mina (G).
Tap bridge and mountain for RG, bounce bridge with Mina, replay bridge, hierophant trigger to untap hierophant, in response to that trigger tap hierophant to untap bridge, snek generates G (GG), look at top 4.
Top 4 is Windswpet Heath, Cloudstone Curio, Mountain, Pyroblast. Hide Curio. Spend G to Activate bridge and play Curio (G)
tap Turf (RGG), bounce bridge (G)
replay bridge, all the triggers happen again only snek makes R (RG), the extra curio trigger happens (bounce turf) look at top 4
Top 4 is Forest, Top, Wolf Run, Valakut. Tough call. I'm gonna bet on going all in on bridge, so because Curio is in play I'm gonna hide the Forest even though the Top is a good option too for potentially more consistency next turn. Spend G to activate bridge (R)
Forest etb's, snek makes G (RG), stone seeder untaps Cradle, curio bounces bridge. Spend G to play Exploration for another land play (R) Play bridge.
Snek maks G (RG), hierophant untaps bridge, in response to the curio trigger tap forest for G (RGG), bounce forest with Curio, look at top 4 (Amulet of Vigor, Inventor's Fair, Krosan Restorer, Unstable Footing. Hide the fair) Spend G (RG) to activate bridge, Inventors Fair etb's.
Snek makes R (RRG), in response to Hierophant tap cradle (RRGGGGGG), then untap cradle with hierophant and finally let Hierophant untap from its own trigger, bounce bridge with curio
Overload vandalblast (RGG) to clear anything that may hurt us, tap Cradle (RGGGGGGG), crack fair (RGGG), fetch crucible. Hold off on playing in case anyone has sorcery speed removal. Pass turn
Turn 7: crypt trigger, evens, roll 4 (37)
Draw Skull clamp
tap crypt and mountain, play crucible. Replay fair.
snek makes G, ignore curio trigger, tap cradle and untap with Hierophant (GGGGGG) crack fair (GG), fetch umbral mantle, tap mountain (RGG), play mantle (0)
Equip to hierophant, with cradle achieve infinite mana.
replay fair, ignore landfall triggers, crack for rings of brighthearth, play rings, replay fair for the final time, ignore triggers, crack for top.
With Top, brighthearth, and infinite mana, draw as many cards as needed to win with any infinite landfall engine. Could use the same engine as last time, or a different one.
This was to show that even a weak hand has some potential, being a turn slower than the first but was lucky with the turf draw. If it didnt draw turf (or if the turf ate removal) this hand would have probably been a turn 8 or 9 hand, depending on when that first green source was drawn. It could have also folded pretty easily if it didnt get a green source within those first few turns. So again I'll say this was actually a very lucky hand, though I will point out that it was also unlucky in some respects as none of the bridge plays were really that impressive. They did generate lots of value, which is what enabled the turn 7 win, but overall that wasnt a good Bridge streak.