Maybeboard


Exporting the list here for the record. I will do the full description in the future. I'll leave this bare bones summary here for the time being.


  1. "Cycle" with a Scrap Trawler, Spine of Ish Sah, and some small artifacts like any of the implements or a chromatic star. The spine triggers should be able to close out the game. If this somehow isn't enough, the card draw can help us get to the second part. A Myr Retriever type card can also be used instead of the spine if you haven't drawn into that yet.

  2. Lay down a Semblance Anvil , a sac outlet, and 2x Myr Retriever type creatures. Finish off with Tendrils of Agony or Bitter Ordeal or Disciple of the Vault. This is another outlet. Can close out the game even if we didn't start from the formerly stated cycle.

  3. Can summon Vial Smasher the Fierce if you don't have something to close out the game, but already have recursion cycle set up.

  4. Efficient Construction can help assist in providing mana for the first cycle if our loop doesn't have enough artifacts to get going.

  5. Salvaging Station can stand-in as a pseudo-Scrap Trawler and help us recover our Chromatic Star, Nihil Spellbomb, Flayer Husk or Sol Ring.

  6. Considering: March of the Machines + Ashnod's Altar as my 2nd Krark-Clan Ironworks

  7. Demonic Tutor can be swapped out for a Fabricate. They are functionally the same cards in the deck (most of the time), except for the latter costing one more mana.


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Date added 7 years
Last updated 4 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

4 - 0 Mythic Rares

37 - 0 Rares

21 - 0 Uncommons

20 - 0 Commons

Cards 100
Avg. CMC 2.79
Tokens Bird 2/2 U, Copy Clone, Emblem Daretti, Scrap Savant, Goat 0/1 W, Phyrexian Germ 0/0 B, Thopter 1/1 C
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