Thought there are a lot of different possibilities to cast the new eldrazi, I chose the Walls because I think they alone help you get out of the first 3-4 rounds unscathed, whereas elves and other mana producing creatures tend to die quite fast. I didn't want to use Tron-Lands because to get them you need at least two or three cards to make sure you get every tron-piece.

Create the needed Mana with Overgrown Battlement, Axebane Guardian and Wall of Roots, get a draw out of Wall of Omens and a further defender for the mana generators mentioned above. Elspeth, Sun's Champion gets rid of any creature with Power greater than 4, or create an army of blockers whereas Garruk, Primal Hunter will provide you with 3/3 Blockers and Cardadvantage. in the process. So far, there is no damage dealing to be seen here, Only a fortress.

This is true, then only with Assault Formation, the Walls get dangerous for the enemy. This is exactly why I will use their Mana to great effect by enchanting one of those Walls or a simple creature Token with Eldrazi Conscription to kill in a few hits. When Life doesn't matter there is still Conduit of Ruin to get Ulamog, the Ceaseless Hunger to munch on the oponents lifetotal or even their Decks. For a little bit of control there is Path to Exile to get you out of tight spots.

I know this isn't everyones mug of Beer, and it's not even trying to be competitive. But after you grind down a Tier 1 or 2 deck the satisfaction is as great as the look on the opponents face.

Suggestions

Updates Add

Comments

Date added 9 years
Last updated 9 years
Legality

This deck is Modern legal.

Rarity (main - side)

8 - 0 Mythic Rares

25 - 0 Rares

11 - 0 Uncommons

8 - 0 Commons

Cards 60
Avg. CMC 4.00
Tokens Beast 3/3 G, Emblem Elspeth, Sun's Champion, Soldier 1/1 W, Wurm 6/6 G
Votes
Ignored suggestions
Shared with
Views