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Elemental Strike V2 (ES_V2)

Modern*

Gleanis


Sideboard


Maybeboard


This deck is a redefining of the first deck "Elemental Switcheroo". I believe there were some cards that worked really well while others were really just flops. My best decks have been decks that have very focused STACKING ability. This is hard to do if you choose to win by means with few options (like extra turn) - though making such decks boosts ability and creativity in new decks.

Therefore, this Elemental Switcheroo deck may focus more on what worked well in the previous version (high power elementals that sacrifice at end step; many elementals use landfall mechanic) and building on it (rather than using switcheroo mechanics to make things work).

BEST CARDS WERE:
Nova Chaser (increased from 3 to 4), Tetsuko Umezawa, Fugitive was okay but may not play to the decks strengths if Nova Chaser is the best card, Elemental Appeal worked well enough.

WORST CARDS WERE:
Elbrus, the Binding Blade   (too expensive to cast and required mechanics that didn't seem best for elementals), cards like Spark Elemental left the battlefield before they can help/defend, Breath of Fury was pretty useless as how V1 stands.


NEW IDEAS
Flamekin Brawler could help aggro Nova Chaser if the +1/+0 is moved over (plan 1). Using Nova Chaser's power, we could either aggro (plan 1) or potentially make him unblockable (plan 2) to cause damage, or possibly use a spell to doublestrike/direct damage (like Double Cleave and Soul's Fire) (plan 3). Which one of these plans (or if there may be a faster/better plan) would be best determined on what elementals and their abilities are played (and how best they can be used). Maybe Ceaseless Searblades could work well with Flamekin Brawler (or similar cards). Though Red takes advantage or burn spells or "take control of target creature spell" so the deck should consider using of these cards and Fire Servant or Kiln Fiend could be useful (Plan 4). You could also play a high cmc elemental (like Kulrath Knight) with a huge win con using Incandescent Soulstoke (Plan 5). Seems to me the "evoke" mechanic could play pretty well too (although it lacks haste -play/sacrifice same turn - can destroy enchantment and get creature for a turn for 1cmc), but it seems to me that getting more cards (like drawing) may start becoming quite important for these plays (perhaps discard + Dream Salvage?) (Plan 6). NOTE: Smokebraider will be important for mana generation and Stingmoggie could be quite fun to play.

I decided, after looking through elemental cards and thinking how they may play together, this deck will implement plan 3 and plan 4 which sets up for plan 6 in the future. The goal is to make this deck on par or semi-on par with a fast elf deck. So this deck needs to win easily before turn 7 and should win generally turn 5 or at least be able to control most decks (including elf) till the win condition is established.

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Date added 6 years
Last updated 6 years
Legality

This deck is Modern legal.

Rarity (main - side)

10 - 8 Rares

17 - 5 Uncommons

13 - 5 Commons

Cards 60
Avg. CMC 2.02
Folders Decks: Inspirational (Not Mine)
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